B.F.A. in game development
Atlanta
/ Savannah
/ SCADnow online
Foundation studies: 25 hours
- FOUN 110 Design: Thinking and Process
- FOUN 111 Sketching and Drawing
- FOUN 112 Color in Context
- FOUN 113 Creative Collaboration Lab
-
Select one of the following:
- FOUN 220 Drawing: Light and Shadow
- FOUN 240 Spatial Design and Fabrication
- FOUN 251 Time Based Design: Story, Sound, and Movement
General education: 55 hours
- COMM 105 Speaking of Ideas
- BUSI 110 Business I: Fundamentals
- CTXT 121 Visual Culture in Context: Pre-Modern Global Perspectives
- CTXT 122 Visual Culture in Context: Making Modernities
- ENGL 123 Ideas to Ink: Critical Concepts in Academic Writing
- DIGI 130 Digital Communication
- MATH 140 The Geometry of Physical Space
- ARLH or ARTH Elective
- ARLH or ARTH Elective
- General Education Elective
- Social/Behavioral Sciences Elective
Major curriculum: 75 hours
- GAME 121 Introduction to Game Development
- GAME 130 Digital Design Aesthetics
- GAME 220 Core Principles: Programming
- GAME 236 Core Principles: Game Art
-
Select two of the following:
- GAME 256 Core Principles: Game Design
- GAME 326 Applied Principles: Programming
- GAME 336 Applied Principles: Game Art
- GAME 356 Applied Principles: Game Design
- GAME 366 Applied Principles: Game Tech
- GAME 266 Core Principles: Game Tech
- GAME 405 Game Development Studio I
- GAME 465 Game Development Studio II
- GAME 475 Game Development Postproduction
- Interdisciplinary Elective1
- Interdisciplinary Elective1
- Interdisciplinary Elective1
- Interdisciplinary Elective1
-
Select one of the following:
- GAME 479 Undergraduate Internship
- 500-level SCADpro Elective
- Business-Focused Elective
Additional electives: 25 hours
- Free Elective
- Free Elective
- Free Elective
- Free Elective
- Free Elective
Total course of study: 180 hours
1 Satisfied by AI, ANIM, GAME, ITGM, IXDS, MOME, ROBO, THED, SANM, STEC, SCADpro, VFX, and XR