In a crowded hall inside the Los Angeles Convention Center, there’s a fight going on. Metal on metal, a brutal brawl, wreaking havoc on the steely surroundings. Actually, the fracas is only a game — but to the competitors wearing Oculus headsets, “Brobot Beat Down” feels real.
Created in SCAD interactive design and game development professor Jack Mamais’ senior project class, “Brobot Beat Down” is a virtual reality multiplayer where combatants pilot giant robots with the express purpose of beating mech to mush. Last week in L.A., it beat five other finalists to win the College Game Competition at E3 — the premier annual expo for the video game industry. SCADworks was fortunate to spar with co-lead designer Justin Couchot (B.F.A. interactive design and game development) about the experience.
SCAD: How did “Brobot Beat Down” originate?
COUCHOT: At the end of last year I met Spencer Humphries, and we became co-leads for the project. We were going into Studio 2, so we made a goal sheet. The first thing on the list was “Go to E3.” We decided to create a virtual reality game, and SCAD had a couple Oculus Rift DK2 we could use. We had a rough alpha at the end of quarter, then we picked up Slater Ferrell to work on the environment. I’d say, “Make this tower kind of cartoony and kind of realistic and beat up,” and Slater would turn it around perfectly.
SCAD: How were you selected to go to E3?
COUCHOT: It was a long process. E3 is invitation only. This past quarter, there was the initial internal submission at SCAD where everyone submits their games and the professors vote. Sixteen games were submitted. We were a finalist with another great game called “Dino Batter.” Then we had one week to get our game to the highest production level possible, then the professors voted again. We got selected. At that point SCAD submitted “Brobot Beat Down” to E3. We had to wait four weeks to find out if we were selected as an E3 finalist, so we kept working on the game the whole time, hoping.
SCAD: Between SCAD commencement and your new job and E3 you’ve been logging some serious air miles.
COUCHOT: I graduated on a Saturday and Monday started work at Krush Technologies in Dayton, Ohio. They let me take four days off to go to E3. Last Thursday we found out we won E3. I got on the plane at 10:30 that night with the trophy in my luggage, and went straight to work with it the next morning. The company I work for now does virtual reality and augmented reality. I think AR is the wave of the future, because it’s about the space you already live in.
SCAD: What did you learn about being a team leader from this experience?
COUCHOT: You have to keep people motivated. It was showing people it’d be a good portfolio piece, and bartering. I traded 20 hours of work with our rigger, Abby Ince. I worked on her senior film for animation, modelling assets. It’s a SCAD tradition, students trading work hours on other students’ projects.
SCAD: Last question: What’s your favorite scene with fighting robots from any movie ever?
COUCHOT: The scene in Short Circuit where Johnny Five is running through the woods fighting the other robots and turns them into the Three Stooges. Yep, that’s my favorite.
Students who worked on “Brobot Beat Down” include Justin Couchot, Spencer Humphries (B.F.A. interactive design and game development), Charles D’Avignon (B.F.A. animation), Slater Ferrell (B.F.A. interactive design and game development), Raed AlAmoudi (B.F.A. visual effects), Tom Schmidt (B.F.A. visual effects), Abby Ince (B.F.A. animation), Parker Knowles (B.F.A. sound design), Dylan Hairston (B.F.A. sound design), Chanel van Eeden (B.F.A. interactive design and game development), and Matthew Gallman (B.F.A. sequential art).