Most technology asks the human to adapt to it — learn the interface, keep up with the pace, and meet it on its terms. For designer and creative technologist Ned Shoaei (M.F.A. interactive design and game development), that arrangement always seemed backward. The most meaningful technology, she argues, should adapt to the person with care.
Shoaei's vision takes form in her thesis project AlphaRise, a compassionate neurofeedback game built in the SCAD School of Creative Technology for one of the least understood symptoms of multiple sclerosis (MS): fatigue.
Players first meet Pip, a round, pixelated creature that drifts through soft, reactive environments in search of a higher state of calm focus. The player wears a brain-computer interface (BCI) headset, and Pip responds to their actual brain activity in real time. As focus rises, Pip rises with it, energy shifting in color and motion. Within seconds, players are intuitively guided into a feedback loop, using boosters and meeting challenges as they go on their discovery journey alongside Pip.
That loop is doing real therapeutic work. Research links fatigue to specific patterns of brain activity, and AlphaRise is designed to gently encourage the brain toward the opposite state, giving players a way to see and steer something that normally happens invisibly.

Pip in: Shoaei wears a wireless headset that reads brain activity as the game responds on-screen. Photo: Mike Schalk.
The part most dear to Shoaei is what she calls Compassionate Mode. When the game senses fatigue, it eases off, softens, and rewards the player for staying present. Players reach more energized states of mind by reinforcing visual and audio feedback.
"You should never punish the symptom you're trying to heal,” Shoaei said.
AlphaRise began with a neuroscience kit and a single-channel EEG headset. Shoaei streamed live human brain data into a game engine for the first time and watched a digital world respond to a real mind in real time. That moment convinced her there was something here worth worth studying: "I'm designing with the most sensitive data humans have: streaming consciousness, thoughts, and brain signals."
The path from there was rocky and rewarding. Shoaei chose hardware, worked through calibration and signal processing, learned the language of neuroscience, and interviewed scientists and subject-matter experts.
"I learned to treat every hardship and failure as information, a signal toward my next step,” Shoaei said. "Iteration and validation are part of my job as a designer. With AlphaRise, I've experienced that at a whole new level.”
As AlphaRise grows, Shoaei develops it with others. This spring, game artist Madeleine Schaefer (B.F.A. interactive design and game development) began collaborating with Shoaei on the game's visual world, helping turn brain states into the colors, motion, and atmosphere players actually feel.
"It has been an incredible experience working alongside Ned Shoaei on this project. I believe this game has a bright future, and I'm eager to see where it will go next,” Schaefer said.

Art work: Schaefer (left) and Shoaei developed AlphaRise's visual world, translating neurofeedback into color, movement, and atmosphere. Photo: Mike Schalk.
AlphaRise has begun earning recognition for its innovative approach to neurofeedback and game design. The game won first place for Best Graduate Research Design Artifact at SCAD's Entelechy 2026 and was nominated by SCAD faculty for the 2026 Lumen Prize Student Award in Experiential Innovation.
Shoaei has carried the research into the rooms where medicine, design, and technology meet. Her work was accepted into the AMXRA-sponsored poster session at the Cedars-Sinai Virtual Medicine Conference — no small feat for a project that arrives in the form of a game. Her research was also accepted to the Augmented World Expo (AWE) USA 2026 Research Track, one of the most competitive stages in extended reality.
Closer to home, she delivered a keynote on her thesis at Hack iX 2025, SCAD's inaugural 48-hour hackathon, where students built systems to support patient recovery alongside health care experts and mentors from Unity and Johnson & Johnson. The challenge rewarded the exact instincts AlphaRise is built on: entering an unfamiliar domain, learning fast, and collaborating across roles.
Shoaei's drive to connect people extends well past her own work. After attending AWE in 2024, she connected with the XR Women organization and established a professional student chapter at SCAD. She credits her thesis mentor, chapter adviser, and SCAD professor Dr. Robyn-Ann Patanin as a steady champion for women in gaming and innovation, and a force behind her work and vision. The systems-level thinking that drives Shoaei's game shapes her professional role as a research assistant at SCADask, the university's applied research arm, where she leads insight reports on the future of games, robotics, and human-centered technology.
Shoaei knows the extraordinary potential of AlphaRise. Research literature points to tens of millions living with long-term chronic fatigue across many conditions. She designs with that horizon in mind — a system proven first for MS, scaled toward the much wider population it could one day serve.
Whether the audience is a person living with a chronic condition, a fellow student, or an industry partner, Shoaei's goal is the same: technology that supports human capability with care.

Loop digger: Explore Ned Shoaei's work at alphariselabs.netlify.app and on YouTube @nedzzonee.