Interactive Design and Game Development

Courses

100 Level

  • ITGM 120 Introduction to Interactive Design and Game Development Course is available via eLearning
     

    ITGM 120

    Introduction to Interactive Design and Game Development
    Course is available via eLearning
    This course begins to investigate visual and audio communication involving user actions, strategic design and the illusion of motion. Through individual approach and expression in traditional media, students are encouraged to experiment with the juxtaposition and sequence of design elements and imagery and to develop a sense of artist-audience construct and consequence. Prerequisite(s): CMPA 110, DRAW 101.
  • ITGM 121 Introduction to Game Development
     

    ITGM 121

    Introduction to Game Development
    Through hands-on experience, students are introduced to critical aspects of the game industry from non-digital games to indie games to the latest video games. Roles and responsibilities within the game development team are discussed and practiced through in-class exercises, and genres are critically introduced, discussed and explored. Key individuals, companies and associations are also explored, and controversies are examined. The course culminates in a group project. Prerequisite(s): CMPA 110, DRAW 101.
  • ITGM 122 Introduction to Interactive Design
     

    ITGM 122

    Introduction to Interactive Design
    Through individual and group exercises, students are introduced to critical aspects of interactive art and design from physical computing to installation art to traditional and nontraditional websites. A history of the interactive medium is presented, and the breadth of the medium is critically introduced, discussed and explored. Through in-class exercises, students practice composition, aesthetics and various types of interactive art. Key individuals, media, software tools and associations also are explored. Prerequisite(s): CMPA 110.
  • ITGM 130 Digital Design Aesthetics Course is available via eLearning
     

    ITGM 130

    Digital Design Aesthetics
    Course is available via eLearning
    This course provides the foundation for visualizing and understanding the essential vocabularies, principles and concepts of design, color and visual literacy as applied to interactive digital work. Prerequisite(s): CMPA 110.

200 Level

  • ITGM 220 Core Principles: Programming Course is available via eLearning
     

    ITGM 220

    Core Principles: Programming
    Course is available via eLearning
    Students develop the core principles of programming interactivity through object-oriented programming techniques using visual scripting tools and hand-coded scripting languages. Experiential learning enables students to develop applications and projects that include complex interactive websites, experimental interactive work and online games. Prerequisite(s):
  • ITGM 226 Gamification and Game-based Learning
     

    ITGM 226

    Gamification and Game-based Learning
    Utilizing individual and group projects, this course takes a comprehensive perspective of the emerging field of gamification. This investigation looks at how game systems and game ideas are utilized to build enthusiasm around a topic by educators, corporations and a variety of institutions from museums to newspapers. The course begins with an overview of terms, concepts and history, followed by case studies of significant projects. Students are then presented with the methodologies and practices to develop game systems for a variety of clients. Prerequisite(s): IDUS 250 or ITGM 120 or ITGM 121 or SERV 216.
  • ITGM 236 Core Principles: Game Art Course is available via eLearning
     

    ITGM 236

    Core Principles: Game Art
    Course is available via eLearning
    Students explore and develop digital content creation techniques and aesthetic skills required to model, texture and generate accurate materials for 3-D game assets. Through the use of standard 3-D software, students learn methods and procedures to create industry-standard digital content efficiently and accurately. Students create game-ready content in 3-D, utilizing real-world observations and the use of original and existing concept art. Prerequisite(s): BREN 200 or ITGM 130, ITGM 120 or ITGM 121.
  • ITGM 237 Core Principles: Visual Design for Interactive Media
     

    ITGM 237

    Core Principles: Visual Design for Interactive Media
    Students delve into the intersection of information visualization and user interface design. Through the exploration of key principles and methodologies of these fields, students develop a working knowledge of the means by which dynamic media systems-websites, games, information aggregators, mobile device applications, etc.-organize, visualize and present information to the end users of screen-based media. Students learn and use industry methodologies to develop information-intensive interactive projects through a series of progressive assignments. Prerequisite(s): ITGM 120 or ITGM 122, ITGM 130.
  • ITGM 256 Core Principles: Game Design Course is available via eLearning
     

    ITGM 256

    Core Principles: Game Design
    Course is available via eLearning
    Students explore, apply and discuss the core principles of game design, including the game space, game mechanics, the game player and the design decisions that create the game state. Through in-class game play and game design exercises, students examine the design process needed to build today's games. Through the exploration of player agency, immersion, structures of goals, challenges, pacing, encounters, quests, puzzles, conflicts and rewards, students learn the rules of play and apply those principles to in-class game design projects. Prerequisite(s): BREN 200 or ITGM 130, ITGM 120 or ITGM 121.
  • ITGM 258 Modeling for Game Development
     

    ITGM 258

    Modeling for Game Development
    Students develop an understanding of 3-D, the principles of modeling and video game aesthetics while exploring the creation of 3-D models specifically designed for integration into a game engine. Aesthetics, construction, communication, sculptural skills and quality of work are emphasized. Prerequisite(s): ITGM 236.
  • ITGM 266 Core Principles: Game Tech
     

    ITGM 266

    Core Principles: Game Tech
    Real-time rendering technology allows game artist and level designers to create immersive game environments that respond to the player's action within the game space. Students in this course are prepared for high-level careers in the video game industry by creating event-driven environments and learning to work with the multiple toolsets existing in contemporary game engines required to produce functional game level. Prerequisite(s): ITGM 220, ITGM 236.
  • ITGM 267 Core Principles: Interactive Design Course is available via eLearning
     

    ITGM 267

    Core Principles: Interactive Design
    Course is available via eLearning
    This course focuses on understanding and applying the core principles of designing and developing interactive games and applications. Students are introduced to industry-standard authoring techniques and technologies for delivery on the Web and as stand-alone applications. Designing and implementing interactivity is the focus of the course. Prerequisite(s): ADVE 150 or GRDS 205 or ITGM 220.
  • ITGM 277 Core Principles: User-centered Design
     

    ITGM 277

    Core Principles: User-centered Design
    Students examine the core principles and methodologies used throughout the interactive design industry for creating screen-based dynamic media-websites, information installations, mobile applications, etc. Specifically, students address the interactive design process used to create dynamic media based on how a user may want or need to use products or systems. Prerequisite(s): ITGM 120 or ITGM 122, ITGM 130.

300 Level

  • ITGM 310 Animation for Games
     

    ITGM 310

    Animation for Games
    Animation provides a sense of immersion while giving players feedback about the state of the game. Students learn to create animation assets for both 2-D and 3-D games. Topics covered range from basic key frame animation and creating player character cycles to importing each student’s animation into an existing game engine. Prerequisite(s): ANIM 250 or ITGM 258 or VSFX 210.
  • ITGM 326 Applied Principles: Programming Course is available via eLearning
     

    ITGM 326

    Applied Principles: Programming
    Course is available via eLearning
    In this course, students learn programming techniques and skills utilizing programming languages in common use by game developers and interactive designers. Students gain basic understanding of computer science concepts, awareness of different types of computer languages, use of a program-development environment, understanding of control structures, data structures, program logic, problem-solving and object-oriented programming methodologies. Prerequisite(s): ITGM 220.
  • ITGM 333 Sculptural Texturing for Games
     

    ITGM 333

    Sculptural Texturing for Games
    This course focuses on the creation of complex organic models and 2-D and 3-D textures for use in video game development. Traditional 2-D photo editing, painting software, and 3-D painting and sculpting applications are combined to provide maximum emphasis on art, mood and extreme detail. Additional techniques relating to the use of complex systems within available hardware constraints also are investigated. Students explore, discuss and participate in critiques related to professional methodologies, results-oriented techniques and practices. Prerequisite(s): ANIM 250 or ITGM 236 or VSFX 210.
  • ITGM 336 Applied Principles: Game Art Course is available via eLearning
     

    ITGM 336

    Applied Principles: Game Art
    Course is available via eLearning
    As the visual quality and expectations of digital games increase, so does the need for higher quality art content as well as cohesive and consistent art direction. By focusing on issues such as next generation digital content creation, art direction methodologies, visual complexity and modularity, students design and create visually effective and highly detailed runtime environments utilizing next generation workflows and pipelines. Prerequisite(s): ANIM 250 or ITGM 236 or VSFX 210.
  • ITGM 337 Applied Principles: Information Architecture Course is available via eLearning
     

    ITGM 337

    Applied Principles: Information Architecture
    Course is available via eLearning
    This course focuses on the categorization of information into a coherent structure, the interactive design process, delivery and designing visual interfaces. Students are expected to develop a conceptual framework for real-world applications that can easily be understood and quickly accessed, exploring issues from the industry, art and society. Prerequisite(s): ITGM 220 or ITGM 237.
  • ITGM 342 Narrative Content Design for Games
     

    ITGM 342

    Narrative Content Design for Games
    Beginning with an overview of the types of narrative found in games, from linear stories to “MMO instances,” students in this course move from their initial story vision to a fully realized and interactive story for a video game. From the first class, students explore narrative structures, player expectation and response, and work with other students to incorporate feedback into their design to better prepare them to become content designers in the video game industry. Prerequisite(s): ITGM 120.
  • ITGM 346 Creature Pipelines for Real-time Environments
     

    ITGM 346

    Creature Pipelines for Real-time Environments
    This course focuses on advanced organic model and creature pipelines for real-time environments. Through the study of 3-D modeling techniques and organic anatomy, students learn to create highly detailed and realistic 3-D characters for use in video game production. Additional focus is on preparing their 3-D work for integration into a real-time game engine. Prerequisite(s): ITGM 333.
  • ITGM 347 Applied Principles: Physical Computing
     

    ITGM 347

    Applied Principles: Physical Computing
    Students explore the ways in which nontraditional input devices create interactive user experiences. In addition to the technical, aesthetic and conceptual concerns of this art form, students assess the work of a range of artists. Students develop concepts, experiments and prototypes for self-contained interactive objects in immersive environments. Prerequisite(s): ITGM 267.
  • ITGM 351 Cognitive Art of Game Design
     

    ITGM 351

    Cognitive Art of Game Design
    This course pushes students from the game space and the game player into practical, theoretical, controversial and abstract principles and applications within the cognitive art of game design. Through regular in-class prototype and play sessions as well as four longer-term game design projects, students consider, question and add a wide range of concepts to their already existing game design skills. Students explore the concept of a game as a generator of attachment, emotion and controversy, and hone their skills through a study of balance, semiotics, theme, narrative and interaction. Prerequisite(s): ITGM 256.
  • ITGM 356 Applied Principles: Game Design Course is available via eLearning
     

    ITGM 356

    Applied Principles: Game Design
    Course is available via eLearning
    This course builds on the core principles of game design and delves into the many systems and mechanics that make up the practice of applied game design. Through in-class exercises and design projects, students develop many of the active systems and mechanics utilized in contemporary game design and use a variety of acknowledged industry methods of documentation to present and formalize their designs. Prerequisite(s): ITGM 256.
  • ITGM 357 Applied Principles: Interactive Web Design Course is available via eLearning
     

    ITGM 357

    Applied Principles: Interactive Web Design
    Course is available via eLearning
    Key concepts of Web design are presented through a series of technical and design workshops. Students are introduced to the latest authoring and animation tools and learn how to apply their knowledge of the software to create dynamic and responsive Web designs. Prerequisite(s): ADVE 201 or GRDS 205 or ITGM 220.
  • ITGM 359 Cinematics for Games
     

    ITGM 359

    Cinematics for Games
    Cinematics are a primary device for delivering a narrative in today’s story-driven games. This course covers topics such as real-time character animation for scripted events, capturing and editing motion capture data and understanding concepts of game cinematography. Prerequisite(s): ANIM 280 or ITGM 310.  
  • ITGM 360 Interactive Game Project
     

    ITGM 360

    Interactive Game Project
    Students design and develop games, websites and interactive media through a series of technical and design workshops. The course explores intermediate and advanced technical and conceptual aspects of design and development for group-based games and interactive projects. Prerequisite(s): ITGM 220.
  • ITGM 364 Scripting for Games
     

    ITGM 364

    Scripting for Games
    In this course, students write scripts for a current game engine in order to alter its existing functionality as well as create new interactive elements. Ultimately, students learn to create what the industry calls an engine modification (MOD). Prerequisite(s): ITGM 220.
  • ITGM 366 Applied Principles: Game Tech
     

    ITGM 366

    Applied Principles: Game Tech
    Real-time materials and environmental effects development constitute one of the largest growing areas in game development for artists. As graphics hardware and game engine technology improve, the demand rises for skilled artists who can take advantage of these tools to add cinematic and visual interest to the digital game experience. Using industry-standard methodologies, students employ professional techniques and practices to create complex materials, particle and environmental effects for games using a real-time game engine. Prerequisite(s): ITGM 266.
  • ITGM 370 Digital Media Entrepreneurship
     

    ITGM 370

    Digital Media Entrepreneurship
    This course introduces students to entrepreneurship relating specifically to technology and digital game industries. Students learn by researching and conducting case studies about successful and failed start-up companies. The final project culminates in simulating the technology start-up process - conducting marketing and competitive research, creating financial projections, writing an executive summary, and creating and pitching investor and client presentations. Prerequisite(s): ADVE 210 or ADVE 304 or GRDS 229 or ITGM 241 or ITGM 272.
  • ITGM 377 Applied Principles: Social Media Applications
     

    ITGM 377

    Applied Principles: Social Media Applications
    This course introduces students to the field of social media game and application design. Through lectures, critiques and rigorous design exercises, students are able to understand and develop strategies and designs for games and applications that leverage social networking platforms. Prerequisite(s): BREN 200 or ITGM 277, ITGM 220.
  • ITGM 380 Interactive Design and Game Development Portfolio
     

    ITGM 380

    Interactive Design and Game Development Portfolio
    With a focus on integrating imagery, websites, video and various elements into an interactive portfolio, this course addresses concepts, cross-platform developments and issues concerning aesthetics, interface design and use of media. Students collect relevant material and produce a digital portfolio, packaging for portfolio, résumé, cover letter, business card and flatbook portfolio. Prerequisite(s): ITGM 357, ITGM 377, and ITGM 337 or ITGM 347 (Interactive Design and Physical Computing) or ITGM 336, and 326 or 356 or 366 (Game Development).
  • ITGM 395 Applied Game Design
     

    ITGM 395

    Applied Game Design
    The process of video game design, from initial concept and pitch to completed game design using either traditional or agile development methodologies, is the focus of this course. From the first class, students develop concepts that are selected for completion by peer design teams. Teams then work to complete the game design document, concept art and an interactive installation, prototype or website highlighting their team’s design. Prerequisite(s): ITGM 120.

400 Level

  • ITGM 405 Interactive Design and Game Development Studio I
     

    ITGM 405

    Interactive Design and Game Development Studio I
    Students apply their skills to creating a workable interactive project or video game in a simulated professional environment. Topics include content creation within a limited resource environment. The course emphasizes production-oriented goals in order to provide students with a professional skill set and a body of fine art. Prerequisite(s): ITGM 357, ITGM 377, and ITGM 337 or ITGM 347 (Interactive Design and Physical Computing) or ITGM 336, and 326 or 356 or 366 (Game Development).
  • ITGM 410 Mobile Games Development
     

    ITGM 410

    Mobile Games Development
    This course addresses interface design, user interaction and programming for mobile devices. Industry-standard tools are used to build games for mobile devices such as PDAs and mobile phones. Prerequisite(s): ITGM 266.
  • ITGM 415 Advanced Principles: Programming
     

    ITGM 415

    Advanced Principles: Programming
    Students master advanced program design methodologies, object-oriented design and programming techniques using C++. By developing reusable and modular code, students learn to build complex applications. Prerequisite(s): ITGM 326.
  • ITGM 430 2-D Game Design and Development
     

    ITGM 430

    2-D Game Design and Development
    Using scripting techniques to support game logic, students design working digital game prototypes using an industry-standard 2-D design tool. Students learn about game design fundamentals and game theory, and focus their game design projects on innovative and experimental gameplay by realizing working 2-D game sketches. Prerequisite(s): ITGM 220.
  • ITGM 447 Advanced Applied Principles: Physical Computing
     

    ITGM 447

    Advanced Applied Principles: Physical Computing
    Students explore advanced methods and technologies to develop interactive designs and artwork utilizing physical input devices. Lectures, discussions and hands-on projects expose students to the latest applications of interaction design, such as ubiquitous computing, augmented reality and tangible computing. Students learn to work with a wide range of technologies, enabling them to create sophisticated interactive installations, alternative games and touch-based interfaces. Prerequisite(s): ITGM 347.
  • ITGM 465 Interactive Design and Game Development Studio II
     

    ITGM 465

    Interactive Design and Game Development Studio II
    Students work in a collaborative, simulated professional environment to address issues including content creation in a group dynamic, strategic planning, goal-oriented planning and game theory and design. This course provides students with a significant amount of professional-quality material for portfolio inclusion. Prerequisite(s): ITGM 405.
  • ITGM 475 Interactive Design and Game Development Postproduction
     

    ITGM 475

    Interactive Design and Game Development Postproduction
    This final phase of the student’s senior project focuses on the production and mastering of a senior interactive or game project, including final design, programming or scripting, focus testing, testing and implementation. Students also create support materials, such as a product website, and work to integrate these into their portfolios. Prerequisite(s): ITGM 465.
  • ITGM 479 Undergraduate Internship
     

    ITGM 479

    Undergraduate Internship
    Internships offer students valuable opportunities to work in a professional environment and gain firsthand experience to help them prepare for careers. In an approved internship setting, a student typically spends one quarter working with an on-site professional supervisor and a faculty internship supervisor to achieve specific goals and objectives related to the program of study. Prerequisite(s): 90 credit hours, 3.0 cumulative GPA.
  • ITGM 495 Special Topics in Interactive Design and Game Development
     

    ITGM 495

    Special Topics in Interactive Design and Game Development
    The topic of this course varies from quarter to quarter. Each seminar focuses on various problems in the field of interactive design and game development and allows advanced students to pursue individual or collaborative projects related to the topic of the course. Prerequisite(s): Vary according to topic.

500 Level

  • ITGM 502 Game Design Perspectives
     

    ITGM 502

    Game Design Perspectives
    Game design is the art that brings together rules, players and game components in order to create an experience for the player. Through study and application, students learn the foundations of game design and the game design pipeline, sample the methods of great game designers, explore IP usage and design in emerging media, and apply this knowledge in a series of in-class exercises and individual designs, both proposed and executed. Prerequisite(s):
  • ITGM 503 Design Methods for Interactivity
     

    ITGM 503

    Design Methods for Interactivity
    This course addresses the principle fields of information design, user interface design and human-centered design as they relate to interactive design. Through the exploration of key principles and methodologies of these fields, students develop a working knowledge for evaluating data sets, finding the appropriate information perspectives, creating dynamic interfaces and conducting user testing in order to produce a functional, polished interactive project. Prerequisite(s):
  • ITGM 505 Game Art Methods
     

    ITGM 505

    Game Art Methods
    Students explore a variety of tools and methods used by artists in the game industry, focusing on process and critique. Through an emphasis on presentation and language, students further refine their core skills needed to be a successful digital game artist. Prerequisite(s):

700 Level

  • ITGM 705 Interactive Design and Media Application Course is available via eLearning
     

    ITGM 705

    Interactive Design and Media Application
    Course is available via eLearning
    Through the integration of historical studies, theory and practice, students address issues central to interactivity in art making and design. Theoretical methods and models are utilized to inform and develop student practice. The class discusses on-screen projects as well as physical computing and immersive environments within the context of business, design, the gallery environment and the public sphere of the Internet. Prerequisite(s):
  • ITGM 706 Game Design Documentation Course is available via eLearning
     

    ITGM 706

    Game Design Documentation
    Course is available via eLearning
    In this course, students gain a solid understanding of game design documentation processes that are crucial for writers and designers of interactive work. Issues involving the game design sequence, fundamental game design techniques, taxonomy of documentation terms and communication through documentation to other departments are investigated, analyzed and critiqued. Students also explore a wide variety of game industry documentation types and needs. Prerequisite(s):
  • ITGM 709 Visual Interface and Information Design Course is available via eLearning
     

    ITGM 709

    Visual Interface and Information Design
    Course is available via eLearning
    This course focuses on the issues of information structure, the interactive design process, delivery, designing visual interfaces, the cognitive process, prototyping and testing. Students develop a conceptual framework for real-world applications, exploring issues from industry, art and society. Prerequisite(s):
  • ITGM 710 Character Development Course is available via eLearning
     

    ITGM 710

    Character Development
    Course is available via eLearning
    This course examines how to develop characters by working in stages from 2-D character model sheets to the 3-D finished project. Subjects covered include plot and character development, information research and originality, the history of character development and developmental drawings of characters, settings and other materials. Other relevant issues such as artistic license and responsibility are covered in class discussions. Prerequisite(s):
  • ITGM 715 Interactive Web Design Course is available via eLearning
     

    ITGM 715

    Interactive Web Design
    Course is available via eLearning
    This course focuses on the design and development of websites through a series of technical and design workshops. Students explore technical and conceptual aspects of Web design, are introduced to key elements of industry-standard Web design tools and learn how to apply their knowledge to the software to create dynamic and exciting designs. Prerequisite(s):
  • ITGM 716 Non-digital Game Design
     

    ITGM 716

    Non-digital Game Design
    This course provides students with an in-depth and hands-on examination and critique of the art of non-digital game design. Students explore contemporary games and game designers to learn design patterns evident in these games as well as the means of exploring a variety of topics through the non-digital medium. Working through a range of design styles, from non-digital strategy games to Eurogames to art games, students become adept artists in the medium, culminating in a non-digital prototype at the course’s conclusion. Prerequisite(s): ITGM 705 or SDES 704.
  • ITGM 719 Scripting for Interactivity Course is available via eLearning
     

    ITGM 719

    Scripting for Interactivity
    Course is available via eLearning
    This course explores programming skills through the use of scripting languages found in industry-standard Web development tools. Students create highly interactive Web applications with sophisticated and exciting interfaces. Prerequisite(s): ITGM 715.
  • ITGM 721 Environments for Games Course is available via eLearning
     

    ITGM 721

    Environments for Games
    Course is available via eLearning
    This course centers on the physical building of virtual worlds and the aesthetic/game play needs associated with these worlds. Students create a variety of level types, including indoor and outdoor world levels, and then optimize those worlds for export to industry-standard game engines. The course also covers the rebuilding and repositioning of game geometry for game play and specific techniques for exporting geometry from various 3-D game applications. Prerequisite(s): ITGM 710.
  • ITGM 723 Human-centered Interactive Design Course is available via eLearning
     

    ITGM 723

    Human-centered Interactive Design
    Course is available via eLearning
    The aim of human-centered interaction studies is to humanize technology and to design interfaces from a human-centered, activity-based approach rather than from a technological or design perspective. This course provides students with knowledge that enables them to design Web and interactive applications that are not just aesthetically pleasing but also highly usable by their intended audiences. Prerequisite(s): ITGM 705.
  • ITGM 725 Instructional Media Development
     

    ITGM 725

    Instructional Media Development
    This course exposes students to the development of media for educational instruction as designed for digital platforms and online delivery. Students explore and produce projects that present educational content and build virtual learning environments. They research existing learning management systems (LMS) and present conceptual solutions that challenge conventional standards and focus on design and the user experience. Prerequisite(s): GRDS 720 or IACT 731 or ITGM 715.
  • ITGM 727 Databases and Dynamic Website Programming Course is available via eLearning
     

    ITGM 727

    Databases and Dynamic Website Programming
    Course is available via eLearning
    Databases form an integral part of the Internet today. The majority of serious corporate websites utilize complex database functions to track customer information, manage the site and provide specialized data to specific users. This course explores methods for creating, maintaining and manipulating a database that drives a graphic website and examines how the database affects website design, architecture and functionality. Prerequisite(s): ITGM 715.
  • ITGM 733 Digital Sculpting for Video Games
     

    ITGM 733

    Digital Sculpting for Video Games
    This course explores the creation of complex models and textures for use in video game development. Students are introduced to current theory, functional aesthetics and advanced techniques relevant to digital sculpture. Prerequisite(s): ANIM 709 or ITGM 710.
  • ITGM 736 Physical Interactive Media
     

    ITGM 736

    Physical Interactive Media
    This course enables students to analyze and develop interactive projects with physical input devices. Students develop simple interactive prototypes using switches, sensors and computer vision interfaces. Alongside the practical coursework, students read, analyze and discuss the origins and evolution of interactive art, interaction design and alternative gaming through relevant texts and projects. In the second part of the course, they research appropriate hardware and software solutions and develop an independent project. Students also produce short video documentation of each one of their projects. Prerequisite(s): ITGM 723.
  • ITGM 737 Game Balance
     

    ITGM 737

    Game Balance
    Through in-class exercises and demonstrative lectures, students learn, model and ultimately apply time-tested tools and techniques that are used to design, evaluate and balance games. Topics include cost curves, gameplay metrics, randomness, pacing and player progression, and transitive and intransitive relationships in games. Prerequisite(s): ITGM 706 or ITGM 716.
  • ITGM 741 Immersive Level Design Course is available via eLearning
     

    ITGM 741

    Immersive Level Design
    Course is available via eLearning
    Through the study of past and current level designers and their work, students identify effective techniques and formulate successful strategies for developing immersive and experiential event systems. Topics such as pacing, immersion and cinematic techniques are discussed. Students finish this course with a dynamic interactive game experience demonstrating their ability to produce high-quality game levels. Prerequisite(s): ITGM 706.
  • ITGM 748 Interactive Design and Game Development M.A. Final Project Course is available via eLearning
     

    ITGM 748

    Interactive Design and Game Development M.A. Final Project
    Course is available via eLearning
    Students have the option of choosing to develop a final project or a final portfolio. This course allows returning professionals who have already constructed professional portfolios to work on a full-term project while giving those who are in need of a portfolio the chance to create one with the professionalism and presentation quality the industry demands. Prerequisite(s): ITGM 723 and completion of the review for candidacy.
  • ITGM 749 Interactive Design and Game Development Portfolio Course is available via eLearning
     

    ITGM 749

    Interactive Design and Game Development Portfolio
    Course is available via eLearning
    Students focus on the integration of imagery, websites, video and various other elements into an interactive portfolio. Concepts, cross-platform developments and issues concerning aesthetics, interface design and use of media are addressed. Students collect relevant material and produce a CD/DVD/Web-based portfolio, packaging for portfolio, résumé, cover letter, business cards and flat book portfolio. Prerequisite(s): ITGM 723.
  • ITGM 750 Physical Interactive Media II
     

    ITGM 750

    Physical Interactive Media II
    Students are exposed to advanced input/output interaction technologies such as computer vision, gesture recognition, touchscreen interfaces and spatial-aware devices. Students research, analyze and present the work of the best designers in the field of physical computing. They produce through an iterative design process a series of sophisticated installations demonstrating their ability to use physical computing techniques for expressive and artistic purposes. Prerequisite(s):
  • ITGM 755 Interactive Design and Game Development Studio I Course is available via eLearning
     

    ITGM 755

    Interactive Design and Game Development Studio I
    Course is available via eLearning
    In this required seminar/studio course, students develop and define a personal vision in their area of interest. As preparation for thesis work, this course is flexible and self-directed, with a strong emphasis on critique. Prerequisite(s): ITGM 705.
  • ITGM 758 Programming for Game Development
     

    ITGM 758

    Programming for Game Development
    In this course, students are introduced to the appropriate skills for working with an advanced game 3-D engine. Concepts covered include basic artificial intelligence, path planning, decision-making systems and game logic. Additional focus is on applied linear algebra, basic Newtonian physics, graphics protocols and related differential equations. Problem-solving skills and a broad overview of essential materials and techniques are the desired outcome of this course. Prerequisite(s): ITGM 721.
  • ITGM 760 Game Design Auteurism
     

    ITGM 760

    Game Design Auteurism
    Through an in-depth focus on the masters of game design and their methodologies, techniques and process, students begin to formulate a vocabulary and a dialog to critique existing game designs. Students learn to explain and demonstrate how these designers and their games have influenced their own work. Prerequisite(s): ITGM 705.
  • ITGM 765 Interactive Design and Game Development Studio II Course is available via eLearning
     

    ITGM 765

    Interactive Design and Game Development Studio II
    Course is available via eLearning
    In this required seminar/studio, students develop and define a personal vision in their area of interest. As preparation for thesis work, this course is flexible and self-directed with a strong emphasis on critique. This course primarily addresses the development of preproduction work for the thesis. Prerequisite(s): ITGM 755.
  • ITGM 779F Graduate Field Internship
     

    ITGM 779F

    Graduate Field Internship
    Students in this course undertake a field assignment under the supervision of a faculty member. Prerequisite(s): 15 graduate credit hours, good academic standing.
  • ITGM 779T Graduate Teaching Internship
     

    ITGM 779T

    Graduate Teaching Internship
    Students in this course undertake a teaching assignment under the supervision of a faculty member. Prerequisite(s): 15 graduate credit hours, good academic standing.
  • ITGM 780 Special Topics in Interactive Design and Game Development
     

    ITGM 780

    Special Topics in Interactive Design and Game Development
    This graduate elective course provides an opportunity for students to focus on particular issues in the field or to study advanced techniques and processes. Faculty, course content and prerequisites vary each time the course is offered. The course may include lectures, discussions, individual projects and critiques, depending on the nature of the topic. Prerequisite(s):
  • ITGM 790 Interactive Design and Game Development M.F.A. Thesis Course is available via eLearning
     

    ITGM 790

    Interactive Design and Game Development M.F.A. Thesis
    Course is available via eLearning
    M.F.A. students in interactive design and game development develop an innovative and theoretically informed body of work that is exhibited in a manner and context that supports its creative content. Students also produce a written component that addresses the theoretical premise of the work. Prerequisite(s): Completion of the review for candidacy.