Interactive Design and Game Development B.F.A.

Interactive Design and Game Development

Degrees

Bachelor of Fine Arts

Available at:
A
H
S

Foundation studies: 35 hours

  • DRAW 100 Drawing I: Form and Space
  • DRAW 101 Drawing II: Composition and Media
  • DSGN 100 Design I: Elements and Organization
  • DSGN 101 Color: Theory and Application
  • DSGN 102 Design II: 3-D Form in Space
  • — Studio elective
  • — Studio elective

General education: 55 hours

  • ARTH 100 Survey of Western Art I
  • ARTH 110 Survey of Western Art II
  • ARTH 207 20th-century Art
  • CMPA 110 Advanced Survey of Computer Art Applications
  • COMM 105 Speaking of Ideas
  • ENGL 123 Composition
  • — ARLH or ARTH elective
  • — ARLH or ARTH elective
  • — ENGL elective
  • — Mathematics/natural sciences elective*
  • — Social/behavioral sciences elective*

Major curriculum: 80 hours

  • ITGM 130 Digital Design Aesthetics
  • ITGM 220 Core Principles: Programming
  • ITGM 380 Interactive Design and Game Development Portfolio
  • ITGM 405 Interactive Design and Game Development Studio I
  • ITGM 465 Interactive Design and Game Development Studio II
  • ITGM 475 Interactive Design and Game Development Postproduction
  • — ANIM, CHAR, DANC, DWRI, FILM, ITGM, MOME, MPRA, MUST, PREV, PROD, SFDM, SNDS, TECH, TELE, THED or VSFX elective, or CLC 580
  • — ANIM, CHAR, DANC, DWRI, FILM, ITGM, MOME, MPRA, MUST, PREV, PROD, SFDM, SNDS, TECH, TELE, THED or VSFX elective

Choose one concentration:

Game art and design

  • ITGM 121 Introduction to Game Development
  • ITGM 236 Core Principles: Game Art
  • ITGM 256 Core Principles: Game Design
  • ITGM 266 Core Principles: Game Tech
  • ITGM 336 Applied Principles: Game Art
  • — Directed elective†
  • — Directed elective†

Interactive design and physical computing

  • ITGM 122 Introduction to Interactive Design
  • ITGM 237 Core Principles: Visual Design for Interactive Media
  • ITGM 267 Core Principles: Interactive Design
  • ITGM 277 Core Principles: User-centered Design
  • ITGM 337 Applied Principles: Information Architecture ‡
  • ITGM 347 Applied Principles: Physical Computing ‡
  • ITGM 357 Applied Principles: Interactive Web Design
  • ITGM 377 Applied Principles: Social Media Applications

Additional electives: 15 hours

— Free elective
— Free elective
— Free elective

Total course of study: 180 hours

* Consult the general education and mathematics competency requirements.
† Choose one of the following: ITGM 326 Applied Principles: Programming, ITGM 356 Applied Principles: Game Design, or ITGM 366 Applied Principles: Game Tech.
‡ Choose one of these two courses.
Consult your faculty adviser in selecting elective courses.
Course numbers and titles are subject to change.

Visit the SCAD course finder to view a full description of each course.