Drawing from life is at the foundation of understanding human and animal articulation, proportion, balance, weight and pose essential for the animator. By using observational drawing techniques to learn to see, students explore issues of human and animal pose and motion relevant to animation. Prerequisite(s): DRAW 101.
ANIM 202 Principles of 2-D Animation
Students explore the basic principles of animation to develop an understanding of character and performance. Emphasis is placed on the analysis of actions. Prerequisite(s): ANIM 180.
ANIM 203 Introduction to 3-D Character Animation
Course content introduces students to the principles of animation in an online environment. Practical exercises develop students' skill and confidence in using the computer's graphic user interface to create expressive character animation.
ANIM 223 History of Animation
This course focuses on the history and aesthetics of animation, with references to related arts such as live-action cinema, puppetry and comics. Screenings include a wide range of commercial and experimental work produced throughout the world. Students create small projects and written work pertaining to course topics. Prerequisite(s): ARTH 110, CMPA 110.
ANIM 250 Digital Form, Space and Lighting
Topics covered throughout this course include the theories of 3-D space, object modeling, procedures for texture mapping, lighting and rendering. Students learn how to construct basic digital 3-D models of character and environment. Prerequisite(s): CMPA 100 or CMPA 110.
ANIM 252 Principles of 3-D Animation
Building on principles learned in Principles of 2-D Animation, students are introduced to animating in 3-D, with an emphasis on weight, pose and the mechanics of character movement. Students use their 2-D animation skills to thumbnail and create rough animations that help push their 3-D poses. Prerequisite(s): ANIM 202.
ANIM 270 Principles of Screen Design
Screen design is fundamental to animation communication. In this course, students expand upon traditional media skills and animation craft by adding the element of screen design. Through individual approach and expression in traditional and digital media, students communicate by juxtaposing and sequencing imagery to develop a sense of artist-audience construct and consequence. Prerequisite(s): ANIM 202.
ANIM 280 3-D Character Setup and Animation
This course explores the basic principles of modeling and rigging as applied to a series of very different characters. Students explore basic tools and apply them to various anatomical problems to find modeling and rigging solutions for character motion. Major emphasis is placed on proper identification of controls for the end user. Prerequisite(s): ANIM 252 or ITGM 240 or VSFX 210.
ANIM 302 Action Analysis II
Providing valuable observational skills for both 2-D and 3-D students, this course furthers students' knowledge of human and animal articulation and movement, combining observational studies with animation exercises. In addition to drawing, students learn how to utilize live action footage to break down and recreate the essence of human and animal motion. Prerequisite(s): ANIM 202.
ANIM 304 Digital Cel Animation I
In this course, students study 2-D animation that is created digitally. Students assess both the aesthetic and technical aspects of character animation as it relates specifically to a paperless pipeline. Prerequisite(s): ANIM 202.
ANIM 307 Stop Motion I
In this introductory stop motion course, students learn how to build a simple biped character and animate it in a number of motion tests. Students become familiar with the use of camera, lights and capturing software and are exposed to a wide range of stop motion styles to encourage personal aesthetic exploration. Prerequisite(s): ANIM 202 or FILM 100 or FILM 101.
ANIM 312 2-D Animation Production
Using perspective and other traditional design attributes to create a variety of shot compositions, students in this course learn the business of staging, posing and animating action in a sequential layout to create effective visual narrative. This course develops the student’s ability to rough, block and animate 2-D shots in sequence to meet the goals of the script to tell a story. Prerequisite(s): ANIM 270, ANIM 280 or ANIM 304.
ANIM 313 3-D Animation Production
Through the process of learning to assemble the components necessary to allow for the efficient workflow in getting animated storytelling on the screen, students in this course focus on previsualization, creating and texturing assets for camera, animating for camera, lighting and rendering in passes, and assembling shots in sequence to create effective storytelling. Prerequisite(s): ANIM 270, ANIM 280.
ANIM 318 Stop Motion II
Building on skills learned in Stop Motion I, students explore more advanced stop motion and clay animation production techniques. Topics include foam/latex build-up models, a survey of background construction techniques, basic casting, and further study in lighting and F/X. The course emphasizes art direction and project development. Prerequisite(s): ANIM 307.
ANIM 321 Stylizing Characters in 3-D
Starting with character development through writing and 2-D conceptualization, students translate their designs to fully textured 3-D models. Issues from stylizing anatomy to suitability for deformation and rigging are addressed. Prerequisite(s): ANIM 250.
ANIM 322 Acting for Animators
In this course, students further their studies in animation by exploring acting and public speaking in team environments. Students act out their characters and complete drawings of motion studies, expressions and poses. Prerequisite(s): ANIM 202.
ANIM 330 Animation Layout and Character Design
This course provides students with the background knowledge and practice methods necessary to plan and direct animation sequences with characters. Prerequisite(s): ANIM 202.
ANIM 332 2-D Character Animation I
Students learn to develop a better sense of timing, staging and fluid movement while continuing to develop sequential drawing skills. Prerequisite(s): ANIM 252.
ANIM 333 3-D Character Animation I
In this first level character animation course, students focus on blocking and expressive timing in character animation. Technical understanding is developed in posing, weight and timing to create effective acting with facial expressions and lip-synch. Prerequisite(s): ANIM 252.
ANIM 343 Motion Capture Animation
Motion capture is the process of recording movement and translating it onto a rigged digital character. In this course animators learn how to capture and clean up motion capture data and how to use key frame animation knowledge to enhance character performance. Prerequisite(s): ANIM 280 or ANIM 304.
ANIM 351 Advanced Digital Modeling
This course emphasizes anatomical construction and digital re-creation of believable characters. Students develop and construct digital 3-D character models intended for animation. The course covers advanced topics in 3-D character design and modeling, with an emphasis on anatomy as it applies to predetermined movement requirements. Students explore the advanced subdivisional, polygon and NURBS modeling tools as they pertain to believable biped and quadruped characters. Prerequisite(s): ANIM 280.
ANIM 352 2-D Effects Animation
Applying the motion attributes of observable physical phenomena, including those which are both organic figurative and inorganic nonfigurative, students create 2-D animation effects such as fire, water and smoke in traditional pencil-drawn animations. Prerequisite(s): ANIM 312 or ANIM 313.
ANIM 353 3-D Quadruped Animation
Using quadruped pre-rigs, students produce a series of naturalistic animal motion exercises. Comparative action analysis studies are made on a variety of quadruped mammals. Students also learn how to animate an animal for use in a live action shot. Prerequisite(s): ANIM 333.
ANIM 362 2-D Character Animation II
By interpreting a script and other given materials to determine character motivations and other unique traits of character personality, this course allows students to explore more advanced aspects of character animation. Topics addressed include sequence planning and pacing, subtle character gesture and advanced action timing with emphasis on personal observation. Prerequisite(s): ANIM 332.
ANIM 363 3-D Character Animation II
By interpreting a script and other given materials to determine character and motivations, students explore more advanced aspects of 3-D character animation. Topics covered include sequence planning and pacing, subtle character gesture and advanced action timing with emphasis on observation. Prerequisite(s): ANIM 333.
ANIM 385 Concept Development for Animation
Students explore methods for cultivating original ideas suitable for production as a short animated film. Preliminary exercises lead to the development of a production-ready concept package, including storyboard, script, animatic with sound, art direction samples and research. Prerequisite(s): ANIM 312 or ANIM 313.
ANIM 390 Animation Professional Development
This course prepares students for professional situations through the creation of individual demo reels, résumé, websites and portfolios in relation to student aspirations in the context of contemporary animation industry practice. Through topics such as studio hierarchy, production bidding, media distribution, employee evaluation and professional growth, the course highlights many important aspects of the animation business in order for students to attain and sustain a professional career. Prerequisite(s): ANIM 312 or ANIM 313.
ANIM 392 2-D Character Animation III
By interpreting a script and/or dialog tracks to determine character motivations and other unique traits of character personality, students in this course explore advanced aspects of 2-D character animation. The course addresses topics including sequence planning and pacing, subtle character gesture and thinking, and advanced action timing with emphasis on personal observation. Prerequisite(s): ANIM 362.
ANIM 393 3-D Character Animation III
This course extends the experience of 3-D character animators to replicate a studio environment. Class sessions are based on the industry practice of screening "dailies" and taking supervisor notes. Sequence exercises prioritize subtle performance texture by revealing character thought process in dialog and non-dialog sequences. Prerequisite(s): ANIM 363.
ANIM 395 Group Project in 3-D Animation
Working in small production teams, students in this course learn how to manage the production pipeline for a 3-D project. With the focus on working in a team environment to meet deadlines, students are expected to produce an animated film of 90-second duration or less. Prerequisite(s): ANIM 385 or VSFX 406.
ANIM 408 Senior Animation Project I
In this course, students build on concept development skills and in-class preparatory assignments to create a cohesive animated work that expresses their artistic vision. Prerequisite(s): ANIM 385.
ANIM 411 Technical Animation
Animated 3-D motion that is not directly driven by a rig is often done by a technical animator. In this course, students learn how to use CG dynamics, including hair and cloth simulation, to create secondary motion to enhance animated storytelling. Prerequisite(s): ANIM 280 or VSFX 210.
ANIM 413 Animation Off- campus: Tokyo
Through organized trips to cultural events and landmarks, students learn how to collect firsthand project reference material for their work. Through trips to animation studios, students also gain an understanding of the Japanese production environment and the nature of the Japanese animation market. Prerequisite(s): ANIM 312 or ANIM 313.
ANIM 426 Experimental Animation
Students develop a unique sense of style and material as alternatives to formulated classical animation or digital graphics. Students employ imagery, objects and different media types to develop a method and use of media appropriate to the subject. Prerequisite(s): ANIM 270.
ANIM 434 Location Research for Animation
Location research and adaption lead to informed animation art direction and inspired storytelling. Through immersion in the visual culture of the course location, students develop concept art that informs the aesthetic of an animated film. Prerequisite(s): ANIM 312 or ANIM 313.
ANIM 440 2-D and 3-D Compositing
Students are challenged to integrate, both technically and aesthetically, 2-D and 3-D character and background elements in a project-based environment. Students master match-moving and compositing techniques, as well as exercise character animation and modeling skills. Prerequisite(s): ANIM 250.
ANIM 442 Digital Cel Animation II
In this advanced course in 2-D digital animation, students use their knowledge of the media to produce a short animated film, learning in the process how to incorporate sound and render the output for broadcast. Course emphasis is on contemporary aesthetics and animation appeal. Prerequisite(s): ANIM 304.
ANIM 448 Senior Animation Project II
This project course builds on the technical and aesthetic skill set of the advanced animation major. Through the exploration of projects, students continue to develop content delivery, story and technical mastery. Emphasis is placed on the identification and utilization of individual strengths in the context of a production environment. Prerequisite(s): ANIM 408.
ANIM 450 Industry Insight: Los Angeles
Students gain exposure to industry professionals and animation cultures that range from high budget feature animation and game studios to smaller budget, independent studios. Students establish networking contacts and understand what career opportunities exist now and in the future. By seeing the industry as a whole, students are better equipped to establish their career objectives. The trip is preceded by animation industry research and preparation of a portfolio package and is followed with a paper summarizing the experience and detailing contacts made. Prerequisite(s): ANIM 250.
ANIM 459 The Short Short
Students explore and develop animated film content between five and 15 seconds in length. Emphasis is placed on the development and the production of a short animated format like a television commercial, a viral video, a gag or a Web eCard. Students should complete content intended for portable media and the Web. Prerequisite(s): ANIM 252.
ANIM 488 Animation Postproduction
Postproduction is the business of wrapping up production. This course represents the third phase of the senior project and the final phase of animation career preparation. Students focus on the postproduction of their senior short including final edit and rendering, updating reel and self-promotional support items, and researching self-promotional opportunities such as competitions and festivals. Prerequisite(s): ANIM 448.
ANIM 495 Special Topics in Animation
The topic of this course varies from quarter to quarter. Each seminar focuses on various problems in the field of animation and allows the advanced student an opportunity to pursue individual or collaborative projects related to the subject of the course. Prerequisite(s): Permission of the department chair.
This course focuses on the history and aesthetics of animation, with references to related arts such as live-action cinema, puppetry and comics. Screenings include a wide range of commercial and experimental work produced throughout the world. Students create small projects and written work pertaining to course topics.
ANIM 504 Character Animation Basics
Students explore the principles of animation to develop an understanding of the physics of character motion utilizing both traditional and CG techniques. Emphasis is placed on the analysis of action and demonstrating weight and timing appropriate to an introductory graduate level.
ANIM 505 Animation Character Set-up
This course explores simple principles of modeling and rigging as applied to a series of character technical direction challenges. Students explore digital tools and apply them to various anatomical problems to find modeling and rigging solutions to abet character motion. Emphasis is placed on proper identification of controls for the end user.
ANIM 705 Animation Aesthetics and Practice
This course introduces students to the diversity of animation aesthetics, from industrial processes to individual personal expression. Through class screenings, students examine historical contexts and methods as well as contemporary trends and techniques. Oral and written critique is supported by practical investigation into personal aesthetic choice.
ANIM 709 Computer-generated Modeling and Design
This course focuses on the issues of modeling surfaces appropriate for use in animation. In particular, students are expected to develop an understanding of modeling organic forms.
ANIM 713 Drawing in Motion
This course explores observational figurative motion through life drawing and animal study. Emphasis is placed on expressive gesture drawing to enhance fluid representation of the figure in motion.
ANIM 714 3-D Cartoon Character Animation
This course explores alternative techniques for creating and animating 3-D cartoon characters with emphasis on exaggerated action through timing and squash and stretch. Students are encouraged to push the technical limitations of the medium to achieve familiar cartoon motion. Emphasis is placed on advanced problem-solving in 3-D animation. Students are encouraged to demonstrate character appeal through applied personal aesthetics. Prerequisite(s): ANIM 709.
ANIM 715 Character Look Development
Surface and context have an interdependent relationship to the production of 3-D characters. This course explores advanced texturing techniques, including use of hair and fur, to create realistic and stylized surfaces appropriate for animated characters in context. Prerequisite(s): ANIM 709 or VSFX 708.
ANIM 721 Storyboarding and Previsualization
This course examines a number of approaches for adaptation of story content to cinematic form, examining the styles of many films and aesthetic problem-solving particular to animation. Students learn how to transpose ideas through 2-D storyboards and animatics to 3-D asset creation for previsualized story reels, emphasizing deadlines, techniques and alternative methods to communicate ideas.
ANIM 724 3-D Naturalistic Character Animation
This course explores the background of naturalistic character movement, advancing key-frame animation techniques and use of motion-capture technology. Observational animation is prioritized with special regard to subtle gesture. Emphasis is placed on advanced problem-solving in 3-D animation. Prerequisite(s): ANIM 709 or VSFX 708.
ANIM 725 Environment Look Development
This course emphasizes the application of industry-standard practices to create believable form and texture for animation environments. The course covers advanced topics in set creation, design and modeling with an emphasis on reference-based structures as applied to predetermined content requirements. Prerequisite(s): ANIM 709 or VSFX 708.
ANIM 736 2-D Collaborative Project
Through collaboration, students create a short animated film utilizing traditional media. Emphasis is placed on original content and collective vision. Prerequisite(s): ANIM 705, ANIM 713.
ANIM 737 3-D Collaborative Project
Through group participation, students create a short animated story utilizing 3-D computer media. From preproduction to postproduction, students employ methods of contemporary production management. Prerequisite(s): ANIM 705, ANIM 709.
ANIM 748 Animation M.A. Portfolio
This course provides M.A. students with an opportunity to prepare a professional portfolio package. By assessing their body of work, identifying individual career goals and preparing for interviewing in animation related fields, students prepare a personal demo reel, flatbook, website, résumé, business card and letterhead. Topics include marketing strategies, studio business practices and how to use career services at SCAD as an ongoing resource. Prerequisite(s): Completion of the review for candidacy.
ANIM 750 Industry Insight: Los Angeles
Students gain exposure to industry professionals that range from high budget feature and game studios to smaller-budget independents. Students establish networking contacts and understand what career opportunities exist to determine career objectives. The trip is preceded by research and preparation of a portfolio package and followed with a paper summarizing the experience and listing contacts made. Prerequisite(s): ANIM 709.
ANIM 751 Animation Off-campus: Japan
Through organized trips to cultural events and landmarks, students learn how to collect firsthand project reference and document the experience. Through trips to animation studios, they also gain an understanding of the Japanese production environment and the nature of the Japanese animation market. Prerequisite(s): ANIM 713.
ANIM 752 Animation Industry Off-campus Seminar
Students gain exposure to industry professionals and animation cultures that range from large-budget feature animation and game studios to small-budget, independent studios based in various cities within and outside the United States. Students establish networking contacts and learn what career opportunities exist now and in the future. The trip is preceded by animation industry research and preparation of a portfolio package and followed with a paper summarizing the experience and detailing contacts made.
ANIM 753 Animation Studio I
In this required seminar/studio course, students develop and define a personal vision in their area of interest. As preparation for thesis work, this course is flexible and self-directed with a strong emphasis on critique. Prerequisite(s): ANIM 705, ARTH 701, SFDM 719.
ANIM 756 Animation Character Performance
This course offers students advanced learning that combines the principles of character animation with observational techniques to create believable character performances. Students are encouraged to develop their own aesthetic. Pre-rigged or puppets made in other courses can be used in this course. Prerequisite(s): ANIM 709.
ANIM 759 The Short Short
In this course, students explore the possibilities for extreme short-form animated content such as the visual gag or animated conundrum of between 15 and 30 seconds in length. Students develop and complete content intended for portable media and interstitials. Prerequisite(s): ANIM 753.
ANIM 760 Stop Motion Animation
Students are introduced to a wide variety of stop motion styles, materials and techniques, including clay, object and puppet animation utilizing both tabletop and multiplane setups. Students are encouraged to develop a personal approach while exploring possibilities in character design, armature and set building, lighting, special effects and camera techniques.
ANIM 761 Stop Motion Animation II
Students expand on their skills and knowledge gained in Stop Motion Animation I to design and produce a sequence of shots, working with intermediate level fabrication techniques. Emphasis is on art direction and production planning with new explorations in set construction, molding and casting, lighting and shot clean-up. Prerequisite(s): ANIM 760.
ANIM 762 Directed Projects in Animation I
Working closely with the professor, students define specific production goals to explore or complete an animation project of their choosing. Emphasis is on the director’s conceptual, aesthetic and technical decision-making processes. Students are encouraged to share their specific areas of expertise while producing individually directed projects. Prerequisite(s): ANIM 709 or ANIM 713, and ANIM 721, SFDM 719.
ANIM 764 Experimental Process and Narrative
This course exposes students to unorthodox approaches to animation production. Emphasis is placed on creating process driven work and exploring alternative narrative approaches. Prerequisite(s): SFDM 719.
ANIM 772 Directed Projects in Animation II
This course provides additional structured production opportunities for students continuing independent project development. Emphasis is on realizing personal vision through exploration of the tools of animation and further refining of production management skills. Prerequisite(s): ANIM 762.
ANIM 775 Animation Studio II
This seminar/studio course continues the animation studio sequence as preproduction for the thesis project. Students must complete this course in order to register for the thesis project. Prerequisite(s): ANIM 753.
ANIM 778 Animation M.F.A. Portfolio
This course provides M.F.A. students with an opportunity to prepare a professional portfolio, assessing practical thesis work and projects to promote individual career goals in animation related fields. Students prepare a personal demo reel, flatbook, website, résumé, business card, letterhead and artist statement. Topics include marketing strategies, studio business practices and how to use SCAD’s office of career services as an ongoing resource. Prerequisite(s): ANIM 775.
ANIM 779F Graduate Field Internship
Students in this course undertake a field assignment under the supervision of a faculty member. Prerequisite(s): 15 graduate credit hours, good academic standing.
ANIM 779T Graduate Teaching Internship
Students in this course undertake a teaching assignment under the supervision of a faculty member. Prerequisite(s): 15 graduate credit hours, good academic standing.
ANIM 780 Special Topics in Animation
This course provides students with an opportunity to focus on particular issues in the field of animation or to study advanced techniques and processes. Faculty, course content and prerequisites vary each time the course is offered. The course may include lectures, discussions, individual projects and critiques, depending on the nature of the topic. Prerequisite(s): Vary according to topic.
ANIM 790 Animation M.F.A. Thesis
Animation M.F.A. students develop an innovative and theoretically informed body of work that is exhibited in a manner and context that supports its creative content. Students also produce a written component that addresses the theoretical premise of the work. Prerequisite(s): ANIM 775 and completion of the review for candidacy.