Timothy M. (Tim) Lindsey
Interactive design and game development professor
Education
- B.I.D., Industrial Design, Auburn University
Credentials
Teaching
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Professor of interactive design and game development, 2025–present, Savannah College of Art and Design, Atlanta, GA
Guest lecturer, 2009, 2012, 2024
- Associate professor of game design, 2023–25, Gwinnett Technical College
- Visiting instructor of game design, 2012, Auburn University
- Associate professor of level design, 2007–09, Art Institute of Atlanta
Professional
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Partner, 2022–present, Xaviant
Art director and level designer, (Don't Die, Minerva!), Xbox One and PC, 2019–20
Art director and level designer, (The Culling & The Culling 2), Xbox One & PC, 2015–20
Design director, (Lichdom: Battlemage), Xbox One, PC, and PlayStation 4, 2012–14
- Senior developer, 2020–22, Blue Mammoth Games, A Ubisoft Studio
- Level design director, 2008–12, CCP Games
- Lead environment artist and level designer, 2006–08, Hi-Rez Studios (Global Agenda)
- Senior environment artist and level designer, 2003–06, Bethesda Softworks (The Elder Scrolls IV: Oblivion), Xbox 360, PC, & PlayStation 3
- Environment artist, 1997–2003, Idol Minds