Skip to main content Accessibility Policy

Timothy M. (Tim) Lindsey

Interactive design and game development professor

Education

  • B.I.D., Industrial Design, Auburn University

Credentials

Teaching

  • Professor of interactive design and game development, 2025–present, Savannah College of Art and Design, Atlanta, GA
    Guest lecturer, 2009, 2012, 2024
  • Associate professor of game design, 2023–25, Gwinnett Technical College
  • Visiting instructor of game design, 2012, Auburn University
  • Associate professor of level design, 2007–09, Art Institute of Atlanta

Professional

  • Partner, 2022–present, Xaviant
    Art director and level designer, (Don't Die, Minerva!), Xbox One and PC, 2019–20
    Art director and level designer, (The Culling & The Culling 2), Xbox One & PC, 2015–20
    Design director, (Lichdom: Battlemage), Xbox One, PC, and PlayStation 4, 2012–14
  • Senior developer, 2020–22, Blue Mammoth Games, A Ubisoft Studio
  • Level design director, 2008–12, CCP Games
  • Lead environment artist and level designer, 2006–08, Hi-Rez Studios (Global Agenda)
  • Senior environment artist and level designer, 2003–06, Bethesda Softworks (The Elder Scrolls IV: Oblivion), Xbox 360, PC, & PlayStation 3
  • Environment artist, 1997–2003, Idol Minds