Recognition / March 28, 2012
Chris Perrella worked with Autodesk Gameware
B.F.A. interactive design and game development student Chris Perrella worked with Autodesk Gameware to develop “Hyperspace Madness,” a tech demo released at the 2012 Game Developers Conference. He also worked as a texture and landscape artist on 2 Dawn Games’ “Ravaged.” Perrella is a texture artist at Sucker Punch Productions.