SCAD Educator Forum workshops

2019 workshops

Design Thinking

Gain a better understanding of the methods and processes used in design. These methods can be used to overcome many types of challenges in education, which include the ability to foster cross-curricular collaboration, create an innovative lecture delivery, stimulate creativity in the classroom and redefine classroom spaces. Businesses, social entrepreneurs and other innovators have used these methods for decades to create solutions for many different types of challenges.

Fashion

Through demonstrations, class work and professional examples, students explore many aspects of fashion illustration, including basic fashion figures, and white and color garment illustrations. Participants will select one of their own illustrations for the closing exhibition.

Interior Design

Texture and patterning play an important role in the field of interior design. Various texture and patterns and their arrangement will directly affect how we perceive the luxury of a spatial environment. In this workshop, educators will be introduced to various contemporary techniques in customizing and designing different textures, patterns, and eventually using these pieces to wrap around a space to create a specific mood and atmosphere. Educators will be exploring with sketching, drawings, digital modeling and digital imagery.

Mathematics x Art and Design

Connect mathematics and art and design. Learn how the two meet in order to develop different methods and ideas. You will design and construct geometric objects, with the understanding and use of ancient and modern mathematical concepts and methods. Topics include golden ratio, fractals, tessellations, Rubik's cube and more.

Painting (Acrylic)

Focus on seeing in terms of shape rather than detail. Use the combination of light and temperature to create drama and depth in and around the focal point. Using traditional painting techniques such as underpainting, glazing using layers to render the still life.

Social Media

Participants will explore history and theories of social media, study how artists and designers in different fields use social media, gain hands-on experience with a wide variety of digital tools that are useful for a successful creative career, and gain insights on how social media influence us on a day-to-day basis.

User Experience

This workshop examines how to approach problems in order to design the next generation of applications, websites and other digital products. You will learn User Experience Design principles for digital projects and gain a deeper understanding of the methods, tools and, processes.

2019 workshops

Advertising: Turning off Autopilot Thinking

The secret to finding new original ideas is to turn off autopilot and let go of what you know. You cannot be creative staying in the known. When your mind falls into predictable patterns, innovative thinking cannot take place.  When you think you know the answer, your mind stops working. Staying in the known prevents us from exploring the possibilities, the “what-ifs”, the “I wonders”. But wonder leads to wonderful things. Join us to explore a variety of ideation techniques and exercises that will train you to turn off autopilot and enhance your creative thinking skills.

Animation: 2-D Character Animation

Join this introduction to the magical world of animation! Learn practical ways you can incorporate the core principles of animation into your classroom. In this workshop, we will touch on the history of animation, be guided through practical demos and examine 2-D software basics.

Ceramics: Expressive Ceramic Sufaces

Bring the art of visual storytelling into the third dimension by using photographic, printing and drawing techniques on clay surfaces. This workshop explores the possibilities of including narrative images on ceramic projects. We will make projects that use techniques for both wet clay and already fired pieces. Additional lesson plan ideas and resources will be given out as part of the workshop.

Ceramics: Kiln Firing Best Practices

Participants will learn how to properly load and fire electric kilns and a natural gas raku kiln. Through lecture, question and answer sessions, demonstrations and hands on experience participants will gain more familiarity with how kilns work and learn some basic trouble shooting techniques. Participants should have some basic knowledge of ceramics.

Creative Business Leadership: Entrepreneurship

There was a time when starting a small business was all about being local, products and services that few others offered, and often was a family affair. With the Internet, Walmart and Amazon, few entrepreneurs have these conditions. Entrepreneurs need to have the agility of Jim Thorpe, the resilience of Pandora's founder Tim Westergren, and the perception of Steve Jobs. This course will address three key topics: the value of knowing your customers' needs and what is important, that strategy is about choice, and experimentation/learning/pivoting.

Fashion: Fashion Sketching Techniques

Fashion Sketching Techniques will cover: creating your own fashion figure/croquis, learning how to use markers to render multiple fabric types, and gesture drawing with a live model.

Fibers: Handbound Leather Journal

Create your own handmade leather journal. We’ll learn to tool/engrave, dye and finish the leather and hand stitch the binding. You’ll leave with a completely unique handbound art journal.

Fibers: Leather Tote Bag

Create your own stylish hand-stitched leather tote bag. Learn to work from a pattern to assemble the bag and sew it together entirely by hand. Add a chic monogram and other high-end finishes.

Fibers: Natural Dye

Exploring the world of natural dyeing, this course investigates locally harvested plant material to produce color on textiles. Hands-on practice-based research will be conducted in both the SCAD community garden and the studio with a focus on dye chemistry, historic uses of natural color for textiles and contemporary practice within a design, fine art and studio production context. Participants will leave with a detailed research book for producing local colors, scientific recipes and experiments for replicating in their classroom environment and resources for expanding into project-based learning.

Film: Creating 360º VR Films

Immersive storytelling creates new opportunities and challenges for viewers and filmmakers alike. This workshop introduces participants to storytelling through filmmaking in VR using a variety of 360º/VR live-action cinema cameras. We’ll walk through the workflow of writing for immersive content, shooting, stitching, editing, and uploading content for viewing in VR headsets.

Foundation Studies: Drawing the Not-so-still Life

Challenge your drawing process to create visually and intellectually stirring still-life art. In this workshop, you will concentrate on the methods necessary for keen, observational drawing of still life. Utilizing a process of both additive and subtractive drawing, you will focus on value drawing to explain edge, form and space and contribute to solid, dynamic compositions for an exciting and visually rewarding final product.

Foundation Studies: Painting with Drawing Materials

Participants will create a life-size portrait from observation using PanPastels and charcoal pencils. Specific processes relating to the materials, observational drawing and anatomy will be discussed and demonstrated.

Foundation Studies: Travel Sketchbook/Visual Journal Workshop

Your job as an art teacher leaves little time to create your own art. In a few moments each day, you can preserve your unique experiences and observations while enhancing your drawing and painting skills. Professor Jaime Howard has traveled and sketched all over the world. Her sketchbooks and those of other artists will be used to discuss and demonstrate various methods, styles and media for preserving your own memories. Participants will begin their own visual journal in class and learn to put together a portable studio that can go anywhere in a pocket or purse.

Graphic Design: Critiques and Critical Thinking

Asking for feedback is a universal part of the design process. Thinking critically about a design with regard to its goals, visions and uses can enable a team to better discuss and collaboratively evaluate options. It can also build consensus faster around ideas more likely to achieve the desired results. In this workshop, we will examine how we can structure discussion and use  critiques to enhance projects. Through lecture, discussion and role-play, we will look at the three basic kinds of feedback. Understanding those is key to our ability to react and use feedback to improve work. Finally, we will examine the four essential steps of a typical critique and what key questions we can ask to move a project forward.

Graphic Design: Imaginative Problem Solving

In this workshop, we will explore the ideational phases of the creative graphic design process. Whether a design challenge is of a commercial nature or a social issue or cause, the process is the same. Through lecture, demonstrations and class exercises, you will be re-introduced to professional design processes in imaginative problem solving, visualization and execution of abstract ideas, and application to a variety of practical media outcomes. Along the way, we’ll be making discoveries about graphic design’s role in shaping a story and creating a dialogue—regardless of the medium—and learning how that visual communication must be structured and adapted for specific targeted audiences.

Illustration: Abstract to Concept

Learn fast and fun ways to ignite creativity! In this hands-on workshop, participants will explore the process of developing inspiration, from rough, abstract marks and shapes into dynamic and dimensional characters, worlds and concepts.

Industrial Design: Design Thinking

Design thinking is an experiential means to align and deliver on creativity as well as strategy. It typically consists of five stages: Empathise, Define, Ideate, Prototype and Test. This workshop will introduce participants to the principles of design thinking as well as practical tools to facilitate creativity, learning experiences and innovation. This will include Brenda Laurel’s technique of the Informance and a leading design research firm’s method of Sensory Cue Canvassing. The professor will also share examples of design thinking inspired projects spanning across Europe and the US. The workshop will include reflection time on how participants might adapt the content shared to their own classrooms and disciplines in an actionable way.

Interactive Game Design: It's Alive! An Introduction to Physical Computing

In this workshop, you will learn to create interactive art using conductive paint, copper tape and LEDs. You will learn how microprocessor boards are used to read sensors and control lights and sound. Using the Bare Conductive touch board, you can bring your objects to life.

Jewelry: Link Necklace

This workshop explores to create uniquely shaped/designed links that show beauty of repetition and movement. Participants will learn small-scale soldering techniques, manipulation of wires and metal finishing skills to create a link necklace or bracelet of their choices. No prior experience is necessary but helpful.

Social Media: Podcasts

Social media networks are an abundant source of opportunity and inspiration. It is one of the best ways to stay informed. Embark on a journey into the audio and visual landscape of delivering messages to the masses. This workshop is designed to take you through the stages of the production process, from planning, collecting content for inspiration, equipment, recording, editing and publishing episodes for distribution.

Liberal Arts: Enhancing your Professional Creativity

Teaching requires a great deal of creativity, and much of the creativity in the classroom goes unnoticed. Yet many teachers are nourished and nourish their students through creativity in the classroom. Having a common language and structured way of thinking and talking about creativity facilitates awareness and consciousness of one’s own creativity and provides a way to share one’s own creative experiences in the classroom with others who care about being creative. This workshop will provide participants a structured way of thinking about their own creativity based on a rudimentary theoretical distinction between ideation and execution. Participants will engage in individual- and group-level activities designed to increase each participant’s awareness of their own creative process. Each participant will receive a notebook, pens and pencils with which to create their own take-home manual on being their most creative selves.

New Gesture: Scribbling and Jabbing

Looking for fun ways to introduce gesture or extend your gesture drawing into new territory? Experiment with "scribbling" and "jabbing" to loosen up gesture and create exciting expressive drawings. Media: Sharpie type pens and conte pencils on Bristol or colored paper.

Photography: Creative Photography

This workshop is an exploration of creative photographic processes, intended to question the very nature of a photograph and the limitations you place on yourself. Examples of work and demonstrations of a variety of constructivist processes will provide an expansion of possibilities through which your own creative photographs can be made. Areas of investigation are darkroom manipulations, special purpose films and papers, mural printing, cliché verre negatives, using cast shadows and photograms. Participants will use photography facilities and supplied materials to produce their own work.

Unique Portraits: Deconstruction on Mylar

Participants use provided photo portraits or their own self-portraits to build a high contrast charcoal and/or Conté drawing on Mylar. Participants finish the project by using an eraser to "deconstruct" the drawing, creating an exciting and unique portrait.

User Experience: Introduction to User Experience Design - Shaping Preferable Futures

This course provides an overview of user experience design through a series of group activities, lectures and discussions. Participants will have a hands-on learning experience on foundational topics of UX design discipline such as Contextual Research, Human-Computer Interaction, Information Architecture, and Experience Prototyping. The workshop will provide participants useful/usable instruction tools and techniques applicable to STEAM education setting.

Contact

SCAD Educator Forum — Hong Kong
292 Tai Po Road
Sham Shui Po, Hong Kong
852.2253.8044
[email protected]

SCAD Educator Forum — Savannah
P.O. Box 2072
Savannah, GA 31402
912.525.5162 or 800.869.7223
[email protected]

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