Tina
O'Hailey
Dean, School of Digital Media
Atlanta
Atlanta
- B.F.A., computer animation, Ringling School of Art and Design, 1993
- M.Sc. IT, object oriented programming, Regis University, 2002
First year at SCAD:
2005
Credentials/past experience:
Disney, DreamWorks, EA
Most significant accomplishment(s):
Artist development trainer, having taught artists in every department of the animation and game production process including the games and films: "Madden," "NCAA," "Superman," "Prince of Egypt," "Mulan," "Lilo and Stitch," "Dinosaur" and "Brother Bear"
Awards, recognition, honors:
Supervising professor, "Quercus Venenum," 2008, screened at Daytona Film Festival and Savannah Film Festival; supervising professor, "Jaguar McGuire," 2009, premiered at AtlantAmation 2010; supervising professor, "Drag N' Fly," 2010
Organizations:
SAAS: Atlanta Animation Society Student Group faculty advisor
Publications and/or presentations:
"Hybrid Animation: Integrating 2-D and 3-D Assets," published by Focal Press 2010
Inspiration for teaching:
"It is humbling and inspiring to see how 20 students in a classroom can all look at the creative problem at hand a completely different way. I am forever learning and guided by the students' limitlessness."
Courses:
- ANIM 280 3-D Character Setup and Animation
- ANIM 395 Group Project in 3-D Animation
- ANIM 440 2-D and 3-D Compositing
- ANIM 450 Industry Insight: Los Angeles
- ANIM 714 3-D Cartoon Character Animation
- ANIM 736 2-D Collaborative Project
- ANIM 737 3-D Collaborative Project
- ANIM 750 Industry Insight: Los Angeles
On the Web:
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Luis
Cataldi
Chair, interactive design and game development
B.A., media studies, University of North Carolina at Greensboro, 1995
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First year at SCAD:
2010
Credentials/past experience:
Studio and project art director, Kaos Studios, New York; technical artist, Bluesky Studios, New York; adjunct professor, New York University Tisch School of the Arts, New York; production supervisor, GLC productions, New York; contract artist, Nickelodeon Digital, Kleiser-Walczak Construction Company, Hydraulx Visual Effects and Gallium Digital
Most significant accomplishment(s):
Art director for "Frontlines: Fuel of War," 2008, and "Frontlines: Homefront," 2011; senior technical artist for "Ice Age II," 2006, and "Robots," 2005
Awards, recognition, honors:
Big Kahuna, character design, 2000; Annecy International Animated Film Festival, Best TV Series (episode under 12 minutes) "The Buddy System," 1999; Canadian International Annual Film and Video Festival, Best Independent Animation, "The Buddy System," 1999; The Brooklyn Film Festival, Best Animated Film, "The Buddy System," 1999
Organizations:
International Game Developers Association, ACM SIGGRAPH, USAF
Publications and/or presentations:
- 2010. "Homefront Reboot: International Pre-E3 Press Preview," Directors Guild of America Theater, New York City.
- 2009. "Homefront," E3 Launch and demos, LA convention center, E3 LA.
- 2007. "Frontlines: Fuel of War," CES International, Las Vegas.
- 2006. "Frontlines: Fuel of War," E3 Launch and demos, LA convention center, E3 LA.
Inspiration for teaching:
"Some of the most gratifying times in my professional career have come from helping to cultivate young artist and designers in a real world production environment and watching them come into their own and flourish. It is truly remarkable to watch them rise to an occasion and significantly contribute to a project. Knowing that I was in any way a part of their journey is incredibly rewarding. Teaching at SCAD serves to enhance that privilege."
Courses:
- ITGM 380 Interactive Design and Game Development Portfolio
- ITGM 405 Interactive Design and Game Development Studio I
- ITGM 465 Interactive Design and Game Development Studio II
- ITGM 475 Interactive Design and Game Development Postproduction