Montgomery-Hall

LOCATIONS AND FACILITIES

Montgomery Hall

Majors offered
Animation,Interactive Design and Game Development,Motion Media Design,Visual Effects

Address

3515 Montgomery St.
Savannah, Georgiadirections
At 128,573 square-feet, this former carriage factory showcases historic brick and striking, exposed, wooden beam structural elements. The facility is equipped with 800+ computers. To cut down on static from the amount of electronics, recycled tires have been used as flooring. This three-story building is home to the interactive design and game development, animation, visual effects and motion media design departments. Students in these fields undergo rigorous coursework from their first year to their last and often go on to pursue careers as interface designers, programmers, animators, digital modelers, storyboard and concept artists, demo artists, commercial designers, audiovisual producers, digital compositors, shader writers and compositing supervisors.

Montgomery Hall provides students with leading-edge equipment and a cafe for when they need a quick "Byte."

SCAD students can draw directly onto Wacom Cintiq tablets using pressure-sensitive styluses.

The Byte Cafe in Montgomery Hall allows students to request sandwiches and snacks using an online ordering system.

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In the Montgomery Hall stop motion animation stages, SCAD students shoot animated films.

Traditional animation classrooms are equipped with light tables designed by SCAD animation professor Jeremy Moorshead.

SCAD students use green screen insert cinematography so actors and objects can be placed in special-effects environments.

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SCAD students are invited to critique and comment on national media productions and the work of their peers.

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SCAD classes in Montgomery Hall incorporate discussion, media review and hands-on projects.

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MoCap studio cameras capture sensors on actors' suits. Computers then translate the data collected to reproduce movement.

Interactive design and game development students use the motion capture studio to animate games.

Stuart Robertson, chair of the visual effects department, talks about inspiration and the process of creating visual effects.