Carlo Vega is a creative director, animator, artist and photographer born in Lima, Peru, and now based in New York City. He began his professional work experience as a graphic designer while obtaining his college degree. He has since collaborated with world-renowned advertising agencies, brands and design studios. Vega works with clients such as AOL, BCBG, Best Buy, CMT, Victoria's Secret, Nike and NBC, among others. His commercial projects have been shown in animation festivals in addition to earning industry awards and recognition. His personal artwork, animation style and distinctive imagery are highly regarded and have been featured in group exhibitions around the globe.
Chace Hartman has been illustrating, designing and animating for the past 15 years. Hartman began his career in a technical illustration field with opportunities to use illustration and design in motion. He has worked with multiple design companies on the East and West Coasts while contributing to commercials, identities, campaigns and show packages for clients such as MTV, Chevrolet, ESPN, IFC, New York Lottery, American Express, AT&T, Pepsi and others. His work is guided by process and discovery through experimentation. He designs and illustrates across multiple media and strives to create work that is unique to the project but direct in its message.
Rey Parlá is a painter and filmmaker who lives and works in Brooklyn, New York. He creates what he calls "Scratch | Graphs" by distressing exposed celluloid, deconstructing and then rebuilding the emulsion with color, collage, chemicals and other fluids in much the same way that he works on his visual music films. Rey makes camera-less abstract images by working directly with the materials at hand. He describes the scratching in his work as a primitive act that allows him to connect with a much simpler side of humanity.
Erin Sarofsky is the president, owner and executive creative director of Sarofsky Corp., a production company that specializes in design-driven production and works internationally with a broad range of clients in the advertising, broadcast, network, film and entertainment industries. She holds a B.F.A. degree in graphic design and an M.F.A. degree in computer graphics from the Rochester Institute of Technology. Sarofsky previously worked for Digital Kitchen on high-profile commercials for Coca-Cola, McDonald's, AT∓T, PBS and Budweiser as well as on main title designs for Touchstone Pictures, Spyglass Productions, Paramount Pictures and DreamWorks. In 2006, she was nominated for a Primetime Emmy Award for her work on the "Ghost Whisperer" main title sequence. That same year, she was hired by Superfad as creative director where she went on to spearhead projects for X-Games, McGraw-Hill, American Express and more. Today, she and the talented crew of artists, designers and producers at her eponymous company bring innovative design vision and concepts to national clients.
Jonathan Notaro founded Brand New School in 2000 at the young age of 23, and he has since cultivated the commercial production venture into a bicoastal digital production studio with a globally respected creative approach. Notaro began his career as an art director at interactive house Fuel/Razorfish. Later he launched Brand New School with the goal of starting a commercial studio where designers and directors are empowered to maximize their artistic promise. Notaro's thoughtful leadership is evident not only in Brand New School's body of work, but also in its greater footprint. The company continually donates to charities, supports a scholarship at CalArts through an endowment, and practices environmental awareness.
VJ Carrie Gates is a Saskatoon-based new media artist and designer who constructs complex and intriguing interactive visual projections in real time. Her work utilizes methods such as sound-responsive animation, biometric controllers and no-input analog signal processing within customized VJ software and hardware setups. Abstract digital glitchery is juxtaposed with hand-shot, performance-art-influenced raw footage to create a space of hypnotizing bent reality that is infused with concepts of visual music. Gates' projects have taken her in many directions during the years: J + C Feedback Factory (experimental no-input analog audiovisual system), Psychic Armchair TV (brainwave-controlled video mixing installation), Unslumber (curator of audio art sleepover-gathering and concert), Z-Axis (curator of two-month new media event), 7=5 (VJ for rap group), and 15 years of sound art, DJ-ing and VJ-ing in the Canadian electronic music scene. Some of her recent collaborators include Scream Club, Nicky Click, Jon Vaughn, Leeane Berger and Turner Prize. Her festival highlights include the Vancouver New Music Festival, Mapping Festival, Queer City Cinema, Motion Notion, Connect Festival, send + receive, Electric Fields, Phantom Power and Digidome. By day, Gates works as a website designer and developer for eMAP at the University of Saskatchewan.
Boo Wong is the senior producer of design and content at The Mill with experience in broadcast, film, web, games and print. A native of Singapore, Wong's weaving path to animation came through studying electrical engineering at California State University, Fullerton and touring the world as a modern ballet dancer. She entered television production as a compositor at Curious Pictures during the early days of the digital desktop revolution. Later, Wong became head of production/executive producer at Psyop where she executive-produced Coca-Cola's multi-award-winning "Happiness Factory." She was instrumental in spearheading Psyop's companywide pipeline and proprietary software tools. Wong has also produced animation, FX and graphics in long form, most notably for the Academy Award-winning documentary "The Cove," Sundance Grand Jury Prize-winner "And God Grew Tired of Us" and Academy Award nominee "Murderball." As a prominent member of the animation and commercial production community in the United States, Wong has served on the board of directors for ACM Siggraph NYC. She has also been a jury member for Electronic Theater, Siggraph 2004 and Ars Electronica 2005 and 2007.