'Influence' presents an interactive environment that focuses on our increasingly connected world
"Influence" presents an interactive environment aiming to shed light on today’s increasingly connected world. Now, more than ever, we can influence and change our surroundings through a variety of mediums. The project visualizes an individual’s presence and its effect on people and the space they encompass.
An individual entering the space is projected throughout with a specifically colored ring and small particles. The ring signifies the individual’s influential power and the particles are used as symbolic representations of the interactions themselves. When multiple users enter the environment and interact through a high degree of proximity, they begin to exchange each other’s particles, manifesting the user’s influence within a self-sustaining interactive space.
"Influence" was created by students in the Physical Computing II and Physical Interactive Media classes taught by interactive design and game development professor Josephine Leong.
- Tabish Ahmed, M.F.A. interactive design and game development student
- Lara Chen, M.A. interactive design and game development student
- Steven Frady, B.F.A., interactive design and game development, 2013
- Jacob Lineberry, B.F.A., interactive design and game development, 2014
- Christian Kay, B.F.A. motion media design student
- Hong Zhu, M.F.A. interactive design and game development student
- Mark McCallum, B.F.A. motion media design student
- Akshay Shinde, M.A. design management student, B.F.A., industrial design, 2012
Gallery hours: Monday-Friday, 8:30 a.m. to 5:30 p.m.
The exhibition is free and open to the public.