SCAD Summer Seminars Atlanta workshops
SCAD Summer Seminars students participate in two workshops per session. During the registration process if a workshop is not listed in the workshop options, this workshop is full. In Atlanta, students may select any two of the following options:
School of Building Arts
How can design change the world? Interior design students recently collaborated on the groundbreaking project SCADpad, a prototype community that expands new possibilities for micro-housing. Students gave each micro dwelling a unique visual identity while maximizing the functionality of the space. This workshop will enhance understanding of interior design through investigations that reveal relevant personal, historical and cultural connections while promoting skill sets necessary for today’s innovative design careers.
School of Fashion
Fashion: Sketching and illustration for garments
Through demonstrations, class work and professional examples, students explore many aspects of fashion illustration including basic fashion figures, and white and color garment illustrations. Students select one of their own illustrations for exhibition.
Fashion: Textiles for garments
Through demonstrations and class work, students learn the qualities and properties of fashion fabrics. By investigating the fibers, care and finishing of textiles, students learn the basic methods of textile design development. For the closing exhibition, students create a storyboard inspired by their unique choice of textiles and color schemes, as well as a mini-bust form garment.
Fashion marketing: Trends and forecasting
Through demonstrations, discussion and class work, this workshop introduces students to the theories of dress, aesthetic norms, trends, color, personality expression and context. Students develop project boards to effectively combine design elements, principles and retail concepts.
School of Fine Arts
Painting: Acrylic techniques
Through this workshop, students engage in a variety of painting techniques including glazing and scumbling. Using this quick-drying media, students create small works on paper as they explore color, composition and paint application unique to acrylics.
Painting: Mixed media experimentation
This workshop emphasizes decision-making and intent and stresses formal and narrative implications of materials so students learn the value of art as a means of communication. Experimentation with new materials and approaches is encouraged, and strategies for articulating concepts through visual means are introduced. Ultimately, students come away with a new vocabulary of mixed media techniques and an improved awareness of visual literacy.
Students learn to see photographically through an exploration of the basic tools, techniques and aesthetic application of digital imagery. Emphasis is placed on the creative use of camera controls, exposure, digital imaging software and an awareness of the critical issues in contemporary photography. Students should bring their own camera. A DSLR camera is highly recommended. However, students can choose to bring, at minimum, a 5-megapixel point-and-shoot camera.
Photographic editing techniques
This workshop introduces digital modification of photography through the use of editing software and the commercial and aesthetic application of digital imagery. Students learn to recreate images with an emphasis on black-and-white versus color editing. Students must possess basic computer skills and bring their own camera. A DSLR camera is highly recommended. However, students can choose to bring, at minimum, a 5-megapixel point-and-shoot camera. Students should also bring existing digital images on a flash drive or external hard drive.
Relief printmaking and the broadside
Dig in to relief printmaking to create bold, high-contrast posters. Participants will work with this 600+ year old process to create images that can be printed on paper, fabric and other surfaces.
In this introductory workshop, students will learn a variety of techniques involved in traditional blacksmithing. This hands-on workshop will provide students with the basics of using a forge and proper use of the tools to produce scrolls and twists in metal.
Sculpture: Interactive 3-D printing
In this 21st-century course students will begin to learn the basics of 3-D digital printing. Students will use simple and user-friendly software to create fascinating objects on the computer to tangible 3-D printed output forms.
School of Foundation Studies
Drawing: Creative layering through prints
This workshop teaches students new approaches for drawing images in layers. With graphic printmaking processes such as monotype, students experiment in class and translate their traditional drawing skills by printmaking their hand-drawn designs on paper for the closing exhibition.
Drawing for Storyboarding
Students are introduced to drawing skills including figure drawing and perspective. Participants are able to explore storytelling techniques and camera work seen in advertisements for television and the internet. Students are also introduced to traditional and digital color techniques for storyboarding.
Drawing: The figure
Students explore the fundamentals of figure drawing, beginning with the basics of sighting and measuring, as well as simple structural anatomy. Students explore a variety of drawing techniques that allow them to experiment with both line and value.
Perspective drawing (Session I only)
Perspective is your friend! Students learn the basics of one, two and three point perspective. Then, students use their perspective skills to create real life and imaginary environments.
School of Communication Arts
Graphic design: The great poster tradition
Students come face-to-face with the revolutionary concepts of poster design, as well as its history and real-life production techniques. Participants learn Photoshop image manipulation techniques, as well as methods for using InDesign for page layout and typography.
Graphic design: Creative package design
Learn about designing and identifying graphic communication for packaging structure. This workshop emphasizes use of type, symbols, and images on forms and surfaces in three dimensions. Students produce simple and complex 3-D studies. Principles of abstraction combined with packaging construction techniques serve as the basis for developing solutions.
Illustration: Pencils to pixels with digital color and effects (beginner/intermediate)
Students create illustrations that combine the best of both traditional and digital media. They learn the illustrative process and enter the digital realm of scanning techniques, file preparation and Photoshop drawing and painting techniques. Finished works are printed and mounted for the closing exhibition.
Illustration: Pencils to pixels with digital color and effects (intermediate/advanced)
Experienced Photoshop users build upon their skill set while creating illustrations that combine the best of both traditional and digital media. They learn the illustrative process, review scanning and file preparation procedures, and experiment with advanced Photoshop painting and image editing techniques while receiving individual guidance from the instructor. Finished works are printed and mounted for the closing exhibition.
Sequential art: Cartoons, comics and characters
Students learn approaches to cartooning and short sequence comic strips. The importance of character brainstorming, pacing and staging is emphasized. The application and effectiveness of humor and gags in the comic strip format provide the overall theme.
School of Digital Media
Character design for animation
Students will learn how to design compelling characters for games, animated features and television series using professional design methods. Participants will study character silhouette, learn how to layout professional character sheets, and develop story-worlds which connect their characters in dynamic and interesting ways. Students will complete the workshop having assembled a complete character-driven story concept.
Students are guided through the process of game level design while using industry-standard game development tools. They discover how to plan and design their game levels, establish the art direction through research, work with 3-D architecture and environmental assets, and then construct their game levels using modular design principles within a real-time game engine.
Film and television
Participants jump headfirst into the development and production of a short film, from initial concept development to Final Cut. Day 1: Story. Day 2: Pre-production and rehearsal. Day 3: Production. Day 4: Post-production. Day 5: Screenings and debrief.
Motion media design
This workshop allows students to develop concepts and experiment with storyboarding and industry-standard motion graphics software. Students learn essential vocabularies and learn many roles of the motion media designer.
Working in small groups, students will learn about Arduino, an open source electronics prototyping platform. Using microprocessors and an array of sensors, motors and lights, students plan, construct and program interactive device prototypes.
This workshop introduces students to the unique contributions that dialogue, sound effects and music bring to media. Students develop an applied understanding of the workflow and practices associated with soundtrack development. This workshop seeks to promote effective collaboration between audio and video professionals. Students apply their knowledge and skills in the development of a basic soundtracks live action and animation projects.
Using industry-standard software (Maya, Photoshop and Nuke), students build, shade and light a Grecian temple, and integrate it with a live-action sky plate. Depending on the skill level of students, elements can be provided and also lighting presents that correspond to one or more pre-selected backplates.
School of Liberal Arts
Writing for new media
This workshop allows students to explore some of the biggest trends in writing today. From digital storytelling to transmedia storytelling to interactive fiction, participants will explore the best ways to tell a story in the 21st century.