Kacey Wong will share how he generates artistic concepts that reflect society.
Join art history professor Johnathan Farris, Ph.D., on a hike of Tai Mo Shan, otherwise known as Big Hat Mountain.
Attend Action Con, a celebration of the best in character design and concept art for animation, game design, comics and toy design.
The session focuses on paper formatting, creating footnotes or endnotes and properly crediting the most common types of references.
Hear about the company’s creative team and available career opportunities, including the 2016 summer internship program for design and branding.
This faculty-led workshop teaches the ins and outs of ZBrush sculpting and how it can help you give your character concepts life.
To be eligible, students must be on schedule to complete a minimum of 45 undergraduate hours or 15 graduate hours by the end of spring quarter.
The application for current students is available online only during the month of April.
This faculty-led, hands-on workshop will teach you everything you need to know about rigging CG characters in Autodesk Maya.
Meet alumnus Chris Lie (M.F.A. sequential art) as he discusses the essentials of visual storytelling and the power of narrative.