Animation

Courses

100 Level

  • ANIM 180 Action Analysis I
     

    ANIM 180

    Action Analysis I
    Drawing from life is at the foundation of understanding human and animal articulation, proportion, balance, weight and pose essential for the animator. By using observational drawing techniques to learn to see, students explore issues of human and animal pose and motion relevant to animation. Prerequisite(s): DRAW 101.

200 Level

  • ANIM 202 Principles of 2-D Animation
     

    ANIM 202

    Principles of 2-D Animation
    Students explore the basic principles of animation to develop an understanding of character and performance. Emphasis is placed on the analysis of actions. Prerequisite(s): ANIM 180.
  • ANIM 203 Introduction to 3-D Character Animation
     

    ANIM 203

    Introduction to 3-D Character Animation
    Course content introduces students to the principles of animation in an online environment. Practical exercises develop students' skill and confidence in using the computer's graphic user interface to create expressive character animation. Prerequisite(s):
  • ANIM 223 History of Animation
     

    ANIM 223

    History of Animation
    This course focuses on the history and aesthetics of animation, with references to related arts such as live-action cinema, puppetry and comics. Screenings include a wide range of commercial and experimental work produced throughout the world. Students create small projects and written work pertaining to course topics. Prerequisite(s): ARTH 110, CMPA 110.
  • ANIM 250 Digital Form, Space and Lighting
     

    ANIM 250

    Digital Form, Space and Lighting
    Topics covered throughout this course include the theories of 3-D space, object modeling, procedures for texture mapping, lighting and rendering. Students learn how to construct digital 3-D models of character and environment. Prerequisite(s): CMPA 100 or CMPA 110.
  • ANIM 252 Principles of 3-D Animation
     

    ANIM 252

    Principles of 3-D Animation
    Building on principles learned in Principles of 2-D Animation, students are introduced to animating in 3-D, with an emphasis on weight, pose and the mechanics of character movement. Students use their 2-D animation skills to thumbnail and create rough animations that help push their 3-D poses. Prerequisite(s): ANIM 202.
  • ANIM 270 Principles of Screen Design
     

    ANIM 270

    Principles of Screen Design
    Screen design is fundamental to animation communication. In this course, students expand upon traditional media skills and animation craft by adding the element of screen design. Through individual approach and expression in traditional and digital media, students communicate by juxtaposing and sequencing imagery to develop a sense of artist-audience construct and consequence. Prerequisite(s): ANIM 202.
  • ANIM 280 3-D Character Setup and Animation
     

    ANIM 280

    3-D Character Setup and Animation
    This course explores the principles of modeling and rigging as applied to a series of very different characters. Students explore tools and apply them to various anatomical problems to find modeling and rigging solutions for character motion. Major emphasis is placed on proper identification of controls for the end user. Prerequisite(s): ANIM 252 or ITGM 236 or VSFX 210.

300 Level

  • ANIM 302 Action Analysis II
     

    ANIM 302

    Action Analysis II
    Providing valuable observational skills for both 2-D and 3-D students, this course furthers students' knowledge of human and animal articulation and movement, combining observational studies with animation exercises. In addition to drawing, students learn how to utilize live action footage to break down and recreate the essence of human and animal motion. Prerequisite(s): ANIM 202.
  • ANIM 304 Digital Cel Animation I
     

    ANIM 304

    Digital Cel Animation I
    In this course, students study 2-D animation that is created digitally. Students assess both the aesthetic and technical aspects of character animation as it relates specifically to a paperless pipeline. Prerequisite(s): ANIM 202.
  • ANIM 307 Stop Motion I
     

    ANIM 307

    Stop Motion I
    In this introductory stop motion course, students learn how to build a simple biped character and animate it in a number of motion tests. Students become familiar with the use of camera, lights and capturing software and are exposed to a wide range of stop motion styles to encourage personal aesthetic exploration. Prerequisite(s): ANIM 202 or FILM 100 or FILM 101.
  • CHAR 310 Scripting for Animators
     

    CHAR 310

    Scripting for Animators
    Students experienced in digital animation and character setup learn how to streamline workflow using MEL scripting to automate character model building, animate actions and rig characters. Prerequisite(s): ANIM 280.
  • ANIM 312 2-D Animation Production
     

    ANIM 312

    2-D Animation Production
    Using perspective and other traditional design attributes to create a variety of shot compositions, students in this course learn the business of staging, posing and animating action in a sequential layout to create effective visual narratives. This course develops the student’s ability to rough, block and animate 2-D shots in sequence to meet the goals of the script to tell a story. Prerequisite(s): ANIM 270, ANIM 280 or ANIM 304.
  • ANIM 313 3-D Animation Production
     

    ANIM 313

    3-D Animation Production
    Through the process of learning to assemble the components necessary to allow for the efficient workflow in getting animated storytelling on the screen, students in this course focus on previsualization, creating and texturing assets for camera, animating for camera, lighting and rendering in passes, and assembling shots in sequence to create effective storytelling. Prerequisite(s): ANIM 270, ANIM 280.
  • CHAR 314 Facial Setup and Animation
     

    CHAR 314

    Facial Setup and Animation
    Animated characters get much of their character from their faces. Design, style, texture and expressive articulation all contribute toward more memorable animated storytelling. In this course, students explore all aspects of facial design, modeling, texturing, rigging and animation. Prerequisite(s): ANIM 280.
  • ANIM 318 Stop Motion II
     

    ANIM 318

    Stop Motion II
    Building on skills learned in Stop Motion I, students explore more advanced stop motion and clay animation production techniques. Topics include foam/latex build-up models, a survey of background construction techniques, basic casting, and further study in lighting and F/X. The course emphasizes art direction and project development. Prerequisite(s): ANIM 307.
  • ANIM 321 Stylizing Characters in 3-D
     

    ANIM 321

    Stylizing Characters in 3-D
    Starting with character development through writing and 2-D conceptualization, students translate their designs to fully textured 3-D models. Topics include stylizing anatomy to suitability for deformation and rigging are addressed. Prerequisite(s): ANIM 250.
  • ANIM 322 Acting for Animators
     

    ANIM 322

    Acting for Animators
    In this course, students further their studies in animation by exploring acting and public speaking in team environments. Students act out their characters and complete drawings of motion studies, expressions and poses. Prerequisite(s): ANIM 202.
  • ANIM 330 Animation Layout and Character Design
     

    ANIM 330

    Animation Layout and Character Design
    This course provides students with the background knowledge and practice methods necessary to plan and direct animation sequences with characters. Prerequisite(s): ANIM 202.
  • PREV 330 Essentials of Previsualization
     

    PREV 330

    Essentials of Previsualization
    Previsualization is the process that generates preliminary versions of shots or sequences using 3-D animation tools in a virtual environment. In this course, students identify, explore and conceptualize creative solutions to shots using 3-D tools translated from 2-D layouts to communicate and resolve issues that affect cinematic storytelling. Students are also exposed to the concepts of postvisualization. Prerequisite(s): ANIM 250 or ITGM 236 or VSFX 210, FILM 132.
  • ANIM 332 2-D Character Animation I
     

    ANIM 332

    2-D Character Animation I
    Students learn to develop a better sense of timing, staging and fluid movement while continuing to develop sequential drawing skills. Prerequisite(s): ANIM 252.
  • ANIM 333 3-D Character Animation I
     

    ANIM 333

    3-D Character Animation I
    In this first level character animation course, students focus on blocking and expressive timing in character animation. Technical understanding is developed in posing, weight and timing to create effective acting with facial expressions and lip-synch. Prerequisite(s): ANIM 252.
  • CHAR 340 Non-human Character Setup
     

    CHAR 340

    Non-human Character Setup
    The anatomical challenges of finding rigging solutions for the unique characteristics of non-human motion are explored in this course. Use of scripting languages to expedite workflow is also explored. Emphasis is placed on the problem-solving responsibilities of a creature technical director, to include integration of muscle, cloth and fur into the rig. Prerequisite(s): ANIM 280.
  • ANIM 343 Motion Capture Animation
     

    ANIM 343

    Motion Capture Animation
    Motion capture is the process of recording movement and translating it onto a rigged digital character. In this course, animators learn how to capture and clean up motion capture data and how to use key frame animation knowledge to enhance character performance. Prerequisite(s): ANIM 280 or ANIM 304.
  • CHAR 350 Advanced Character Setup
     

    CHAR 350

    Advanced Character Setup
    This course explores the basic principles of creating an animatable skeleton for a 3-D puppet, as applied to a series of anatomically different biped and quadruped characters. Students are assigned a prebuilt model to rig, explore advanced tools and apply them to various anatomical problems to find modeling and rigging solutions for believable character motion, and finally test the rigs with basic motion assignments. Prerequisite(s): ANIM 280.
  • ANIM 351 Advanced Digital Modeling
     

    ANIM 351

    Advanced Digital Modeling
    This course emphasizes anatomical construction and digital re-creation of believable characters. Students develop and construct digital 3-D character models intended for animation. The course covers advanced topics in 3-D character design and modeling, with an emphasis on anatomy as it applies to predetermined movement requirements. Students explore the advanced subdivisional, polygon and NURBS modeling tools as they pertain to believable biped and quadruped characters. Prerequisite(s): ANIM 280.
  • ANIM 352 2-D Effects Animation
     

    ANIM 352

    2-D Effects Animation
    Applying the motion attributes of observable physical phenomena, including those which are both organic figurative and inorganic nonfigurative, students create 2-D animation effects such as fire, water and smoke in traditional pencil-drawn animations. Prerequisite(s): ANIM 312 or ANIM 313.
  • ANIM 353 3-D Quadruped Animation
     

    ANIM 353

    3-D Quadruped Animation
    Using quadruped pre-rigs, students produce a series of naturalistic animal motion exercises. Comparative action analysis studies are made on a variety of quadruped mammals. Students also learn how to animate an animal for use in a live action shot. Prerequisite(s): ANIM 333.
  • ANIM 354 Animation Look Development
     

    ANIM 354

    Animation Look Development
    The art direction of an animated film is made manifest by its texturing and lighting. Students gain exposure to different character driven approaches that result in creating illustrative quality look development and bring original vision to their animation art. Prerequisite(s): ANIM 250.
  • PREV 360 Technical Previsualization
     

    PREV 360

    Technical Previsualization
    Technical previsualization generates accurate camera, lighting, design and scene layout information to help define production requirements. This course exposes students to the technical relationships of digital and real-world production, and to the specifics of enhanced design and practical execution of shots and narrative sequences. Prerequisite(s): PREV 330.
  • ANIM 362 2-D Character Animation II
     

    ANIM 362

    2-D Character Animation II
    By interpreting a script and other given materials to determine character motivations and other unique traits of character personality, this course allows students to explore more advanced aspects of character animation. Topics addressed include sequence planning and pacing, subtle character gesture and advanced action timing with emphasis on personal observation. Prerequisite(s): ANIM 332.
  • ANIM 363 3-D Character Animation II
     

    ANIM 363

    3-D Character Animation II
    By interpreting a script and other given materials to determine character and motivations, students explore more advanced aspects of 3-D character animation. Topics covered include sequence planning and pacing, subtle character gesture and advanced action timing with emphasis on observation. Prerequisite(s): ANIM 333.
  • ANIM 375 Producing for Animation
     

    ANIM 375

    Producing for Animation
    The animation producer organizes schedules and manages resources and talent to facilitate efficient and effective animation production completion. Students are exposed to these practices using theoretical examples coupled with hands-on production experience. Prerequisite(s): ANIM 312 or ANIM 313.
  • ANIM 385 Concept Development for Animation
     

    ANIM 385

    Concept Development for Animation
    Students explore methods for cultivating original ideas suitable for production as a short animated film. Preliminary exercises lead to the development of a production-ready concept package, including storyboard, script, animatic with sound, art direction samples and research. Prerequisite(s): ANIM 312 or ANIM 313.
  • ANIM 390 Animation Professional Development
     

    ANIM 390

    Animation Professional Development
    This course prepares students for professional situations through the creation of individual demo reels, résumés, websites and portfolios in relation to student aspirations in the context of contemporary animation industry practice. Through topics such as studio hierarchy, production bidding, media distribution, employee evaluation and professional growth, the course highlights many important aspects of the animation business in order for students to attain and sustain a professional career. Prerequisite(s): ANIM 312 or ANIM 313.
  • PREV 390 Previsualization Final Project
     

    PREV 390

    Previsualization Final Project
    Students combine camera movement, 2-D and 3-D assets, environments, rough lighting, and animation to previsualize cinematic projects. This project provides students with the experience of technical and aesthetic problem solving similar to that of professional previsualization artists. Prerequisite(s): PREV 360.
  • ANIM 392 2-D Character Animation III
     

    ANIM 392

    2-D Character Animation III
    By interpreting a script and/or dialog tracks to determine character motivations and other unique traits of character personality, students in this course explore advanced aspects of 2-D character animation. The course addresses topics including sequence planning and pacing, subtle character gesture and thinking, and advanced action timing with emphasis on personal observation. Prerequisite(s): ANIM 362.
  • ANIM 393 3-D Character Animation III
     

    ANIM 393

    3-D Character Animation III
    This course extends the experience of 3-D character animators to replicate a studio environment. Class sessions are based on the professional practice of screening "dailies" and taking supervisor notes. Sequence exercises prioritize subtle performance texture by revealing character thought process in dialog and non-dialog sequences. Prerequisite(s): ANIM 363.
  • ANIM 395 Group Project in 3-D Animation
     

    ANIM 395

    Group Project in 3-D Animation
    Working in small production teams, students in this course learn how to manage the production pipeline for a 3-D project. With the focus on working in a team environment to meet deadlines, students are expected to produce an animated film of a 90-second duration or less. Prerequisite(s): ANIM 385 or VSFX 406.

400 Level

  • ANIM 408 Senior Animation Project I
     

    ANIM 408

    Senior Animation Project I
    In this course, students build on concept development skills and in-class preparatory assignments to create a cohesive animated work that expresses their artistic vision. Prerequisite(s): ANIM 385.
  • ANIM 411 Technical Animation
     

    ANIM 411

    Technical Animation
    Animated 3-D motion that is not directly driven by a rig is often done by a technical animator. In this course, students learn how to use CG dynamics, including hair and cloth simulation, to create secondary motion to enhance animated storytelling. Prerequisite(s): ANIM 280 or VSFX 210.
  • ANIM 426 Experimental Animation
     

    ANIM 426

    Experimental Animation
    Students develop a unique sense of style and material as alternatives to formulated classical animation or digital graphics. Students employ imagery, objects and different media types to develop a method and use of media appropriate to the subject. Prerequisite(s): ANIM 270.
  • ANIM 434 Location Research for Animation
     

    ANIM 434

    Location Research for Animation
    Location research and adaption lead to informed animation art direction and inspired storytelling. Through immersion in the visual culture of the course location, students develop concept art that informs the aesthetic of an animated film. Prerequisite(s): ANIM 312 or ANIM 313.
  • ANIM 442 Digital Cel Animation II
     

    ANIM 442

    Digital Cel Animation II
    In this advanced course in 2-D digital animation, students use their knowledge of the media to produce a short animated film, learning in the process how to incorporate sound and render the output for broadcast. Course emphasis is on contemporary aesthetics and animation appeal. Prerequisite(s): ANIM 304.
  • ANIM 448 Senior Animation Project II
     

    ANIM 448

    Senior Animation Project II
    This project course builds on the technical and aesthetic skill set of the advanced animation major. Through the exploration of projects, students continue to develop content delivery, story and technical mastery. Emphasis is placed on the identification and utilization of individual strengths in the context of a production environment. Prerequisite(s): ANIM 408.
  • ANIM 450 Industry Insight: Los Angeles
     

    ANIM 450

    Industry Insight: Los Angeles
    Students gain exposure to industry professionals and animation cultures that range from high budget feature animation and game studios to smaller budget, independent studios. Students establish networking contacts and understand what career opportunities exist now and in the future. By seeing the industry as a whole, students are better equipped to establish their career objectives. The trip is preceded by animation industry research and preparation of a portfolio package and is followed with a paper summarizing the experience and detailing contacts made. Prerequisite(s): ANIM 250.
  • ANIM 459 The Short Short
     

    ANIM 459

    The Short Short
    Students explore and develop animated film content between five and 15 seconds in length. Emphasis is placed on the development and the production of a short animated format like a television commercial, a viral video, a gag or a Web eCard. Students complete content intended for portable media and the Web. Prerequisite(s): ANIM 252.
  • ANIM 479 Undergraduate Internship
     

    ANIM 479

    Undergraduate Internship
    Internships offer students valuable opportunities to work in a professional environment and gain firsthand experience to help them prepare for careers. In an approved internship setting, a student typically spends one quarter working with an on-site professional supervisor and a faculty internship supervisor to achieve specific goals and objectives related to the program of study. Prerequisite(s): 90 credit hours, 3.0 cumulative GPA.
  • ANIM 488 Animation Postproduction
     

    ANIM 488

    Animation Postproduction
    Postproduction is the business of wrapping up production. This course represents the third phase of the senior project and the final phase of animation career preparation. Students focus on the postproduction of their senior short including final edit and rendering, updating reel and self-promotional support items, and researching self-promotional opportunities such as competitions and festivals. Prerequisite(s): ANIM 448.
  • ANIM 495 Special Topics in Animation
     

    ANIM 495

    Special Topics in Animation
    The selected topics of this course vary from quarter to quarter. Each seminar focuses on various issues in the field of animation and allows the advanced student an opportunity to pursue individual or collaborative projects related to the subject of the course. Prerequisite(s): Permission of the department chair.

500 Level

  • ANIM 501 Animation Context and History
     

    ANIM 501

    Animation Context and History
    This course focuses on the history and aesthetics of animation, with references to related arts such as live-action cinema, puppetry and comics. Screenings include a wide range of commercial and experimental work produced throughout the world. Students create small projects and written work pertaining to course topics.   Prerequisite(s):
  • ANIM 504 Character Animation Basics
     

    ANIM 504

    Character Animation Basics
    Students explore the principles of animation to develop an understanding of the physics of character motion utilizing both traditional and CG techniques. Emphasis is placed on the analysis of action and demonstrating weight and timing appropriate to an introductory graduate level. Prerequisite(s):
  • ANIM 505 Animation Character Set-up
     

    ANIM 505

    Animation Character Set-up
    This course explores simple principles of modeling and rigging as applied to a series of character technical direction challenges. Students explore digital tools and apply them to various anatomical problems to find modeling and rigging solutions to abet character motion. Emphasis is placed on proper identification of controls for the end user.   Prerequisite(s):

700 Level

  • ANIM 705 Animation Aesthetics and Practice Course is available via eLearning
     

    ANIM 705

    Animation Aesthetics and Practice
    Course is available via eLearning
    This course introduces students to the diversity of animation aesthetics, from industrial processes to individual personal expression. Through class screenings, students examine historical contexts and methods as well as contemporary trends and techniques. Oral and written critique is supported by practical investigation into personal aesthetic choice. Prerequisite(s):
  • ANIM 709 Computer-generated Modeling and Design Course is available via eLearning
     

    ANIM 709

    Computer-generated Modeling and Design
    Course is available via eLearning
    This course focuses on the issues of modeling surfaces appropriate for use in animation. In particular, students are expected to develop an understanding of modeling organic forms. Prerequisite(s):
  • ANIM 713 Drawing in Motion Course is available via eLearning
     

    ANIM 713

    Drawing in Motion
    Course is available via eLearning
    This course explores observational figurative motion through life drawing and animal study. Emphasis is placed on expressive gesture drawing to enhance fluid representation of the figure in motion. Prerequisite(s):
  • ANIM 714 3-D Cartoon Character Animation Course is available via eLearning
     

    ANIM 714

    3-D Cartoon Character Animation
    Course is available via eLearning
    This course explores alternative techniques for creating and animating 3-D cartoon characters with emphasis on exaggerated action through timing and squash and stretch. Students are encouraged to push the technical limitations of the medium to achieve familiar cartoon motion. Emphasis is placed on advanced problem-solving in 3-D animation. Students are encouraged to demonstrate character appeal through applied personal aesthetics. Prerequisite(s): ANIM 709.
  • ANIM 715 Character Look Development
     

    ANIM 715

    Character Look Development
    Surface and context have an interdependent relationship to the production of 3-D characters. This course explores advanced texturing techniques, including use of hair and fur, to create realistic and stylized surfaces appropriate for animated characters in context. Prerequisite(s): ANIM 709 or VSFX 708.
  • ANIM 721 Storyboarding and Previsualization
     

    ANIM 721

    Storyboarding and Previsualization
    This course examines a number of approaches for adaptation of story content to cinematic form, examining the styles of many films and aesthetic problem-solving particular to animation. Students learn how to transpose ideas through 2-D storyboards and animatics to 3-D asset creation for previsualized story reels, emphasizing deadlines, techniques and alternative methods to communicate ideas. Prerequisite(s):
  • ANIM 724 3-D Naturalistic Character Animation Course is available via eLearning
     

    ANIM 724

    3-D Naturalistic Character Animation
    Course is available via eLearning
    This course explores the background of naturalistic character movement, advancing key-frame animation techniques and use of motion-capture technology. Observational animation is prioritized with special regard to subtle gesture. Emphasis is placed on advanced problem-solving in 3-D animation. Prerequisite(s): ANIM 709 or VSFX 708.
  • ANIM 725 Environment Look Development
     

    ANIM 725

    Environment Look Development
    This course emphasizes the application of industry-standard practices to create believable form and texture for animation environments. The course covers advanced topics in set creation, design and modeling with an emphasis on reference-based structures as applied to predetermined content requirements. Prerequisite(s): ANIM 709 or VSFX 708.
  • ANIM 737 Collaborative Project Course is available via eLearning
     

    ANIM 737

    Collaborative Project
    Course is available via eLearning
    Through group inception, design and animation, students complete a short animated film. From preproduction to postproduction, students employ methods and practices of contemporary animation production management. Prerequisite(s): ANIM 705, ANIM 709.
  • ANIM 748 Animation M.A. Final Project Course is available via eLearning
     

    ANIM 748

    Animation M.A. Final Project
    Course is available via eLearning
    At the conclusion of the M.A. program, the final project provides students the opportunity to synthesize their learning into a cohesive project piece. Students propose, develop and execute a project that is then cut into their reel. Prerequisite(s): Completion of the review for candidacy.
  • ANIM 749 Animation Portfolio
     

    ANIM 749

    Animation Portfolio
    Through critique of their body of work, students use this course to identify individual animation related career goals and prepare for interviewing in those fields. Students prepare a flatbook or demo reel, website, résumé and other self-promotional items. Topics include marketing strategies, studio business practices and how to use career services at SCAD as an ongoing resource. Prerequisite(s): ANIM 713.
  • ANIM 750 Industry Insight: Los Angeles
     

    ANIM 750

    Industry Insight: Los Angeles
    Students gain exposure to industry professionals that range from high budget feature and game studios to smaller-budget independents. Students establish networking contacts and understand what career opportunities exist to determine career objectives. The trip is preceded by research and preparation of a portfolio package and followed with a paper summarizing the experience and listing contacts made. Prerequisite(s): ANIM 709.
  • ANIM 753 Animation M.F.A. Thesis Exploration and Research
     

    ANIM 753

    Animation M.F.A. Thesis Exploration and Research
    Students lay the academic foundation for their areas of thesis investigation in this course. Under supervision, each student identifies their direction, conducts research for visual inspiration and begins drafting the thesis statement and paper. Work completed in this course is ultimately presented at the students' candidacy reviews. Prerequisite(s): ANIM 705, ARTH 702, SFDM 719.
  • ANIM 756 Animation Character Performance
     

    ANIM 756

    Animation Character Performance
    This course offers students advanced learning that combines the principles of character animation with observational techniques to create believable character performances. Students are encouraged to develop their own aesthetic. Pre-rigged models or puppets made in other courses can be used in this course. Prerequisite(s): ANIM 709.
  • ANIM 759 The Short Short
     

    ANIM 759

    The Short Short
    In this course, students explore the possibilities for extreme short-form animated content such as the visual gag or animated conundrum of between 15 and 30 seconds in length. Students develop and complete content intended for portable media and interstitials. Prerequisite(s): ANIM 753.
  • ANIM 760 Stop Motion Animation I: Fabrication
     

    ANIM 760

    Stop Motion Animation I: Fabrication
    Students are introduced to a wide variety of stop motion styles, materials and techniques, including clay, object and puppet animation utilizing both tabletop and multiplane setups. Students are encouraged to develop a personal approach while exploring possibilities in character design, armature and set building, lighting, special effects and camera techniques. Prerequisite(s):
  • ANIM 761 Stop Motion Animation II: Application
     

    ANIM 761

    Stop Motion Animation II: Application
    Students expand on their skills and knowledge gained in Stop Motion Animation I to design and produce a sequence of shots, working with intermediate level fabrication techniques. Emphasis is on art direction and production planning with new explorations in set construction, molding and casting, lighting and shot cleanup.  Prerequisite(s): ANIM 760.
  • ANIM 762 Directed Projects in Animation I: Creative Problem-solving
     

    ANIM 762

    Directed Projects in Animation I: Creative Problem-solving
    Working closely with the professor, students define specific production goals to explore or complete an animation project of their choosing. Emphasis is on the director’s conceptual, aesthetic and technical decision-making processes. Students are encouraged to share their specific areas of expertise while producing individually directed projects. Prerequisite(s): ANIM 709 or ANIM 713, and ANIM 721, SFDM 719.
  • ANIM 764 Experimental Process and Narrative
     

    ANIM 764

    Experimental Process and Narrative
    This course exposes students to unorthodox approaches to animation production. Emphasis is placed on creating process driven work and exploring alternative narrative approaches. Prerequisite(s): SFDM 719.
  • ANIM 772 Directed Projects in Animation II: Idea Resolution
     

    ANIM 772

    Directed Projects in Animation II: Idea Resolution
    This course provides additional structured production opportunities for students continuing independent project development. Emphasis is on realizing personal vision through exploration of the tools of animation and further refining of production management skills. Prerequisite(s): ANIM 762.
  • ANIM 775 Animation M.F.A. Thesis Visual Component Production
     

    ANIM 775

    Animation M.F.A. Thesis Visual Component Production
    This studio course continues the animation thesis sequence. Students begin making the visual portion of their thesis. Animation tests, character designs, storyboards, animatics and a focused thesis statement are all vital elements of this stage in thesis completion. Prerequisite(s): ANIM 753, completion of the review for candidacy, signed thesis application.
  • ANIM 779F Graduate Field Internship
     

    ANIM 779F

    Graduate Field Internship
    Students in this course undertake a field assignment under the supervision of a faculty member. Prerequisite(s): 15 graduate credit hours, good academic standing.
  • ANIM 779T Graduate Teaching Internship
     

    ANIM 779T

    Graduate Teaching Internship
    Students in this course undertake a teaching assignment under the supervision of a faculty member. Prerequisite(s): 15 graduate credit hours, good academic standing.
  • ANIM 780 Special Topics in Animation
     

    ANIM 780

    Special Topics in Animation
    This course provides students with an opportunity to focus on particular issues in the field of animation or to study advanced techniques and processes. Faculty, course content and prerequisites vary each time the course is offered. The course may include lectures, discussions, individual projects and critiques, depending on the nature of the topic. Prerequisite(s): Vary according to topic.
  • ANIM 790 Animation M.F.A. Thesis Completion
     

    ANIM 790

    Animation M.F.A. Thesis Completion
    In this final course in the animation M.F.A. thesis sequence, students complete the visual components of their major thesis work. They also finalize and polish their thesis papers, incorporating all of the research and professional development conducted throughout the process. Prerequisite(s): ANIM 775.