Luis Cataldi

Luis Cataldi

Luis Cataldi

Luis Cataldi

Chair

B.A., media studies, University of North Carolina at Greensboro, 1995

First year at SCAD:
2010

"Some of the most gratifying times in my professional career have come from helping to cultivate young artist and designers in a real world production environment and watching them come into their own and flourish. It is truly remarkable to watch them rise to an occasion and significantly contribute to a project. Knowing that I was in any way a part of their journey is incredibly rewarding. Teaching at SCAD serves to enhance that privilege."

Credentials

Art director for "Frontlines: Fuel of War," 2008, and "Frontlines: Homefront," 2011; senior technical artist for "Ice Age II," 2006, and "Robots," 2005

Awards, recognition and honors

Big Kahuna, character design, 2000; Annecy International Animated Film Festival, Best TV Series (episode under 12 minutes) "The Buddy System," 1999; Canadian International Annual Film and Video Festival, Best Independent Animation, "The Buddy System," 1999; The Brooklyn Film Festival, Best Animated Film, "The Buddy System," 1999

Organizations

International Game Developers Association, ACM SIGGRAPH, USAF

Publications and presentations

  • 2010. "Homefront Reboot: International Pre-E3 Press Preview," Directors Guild of America Theater, New York City.
  • 2009. "Homefront," E3 Launch and demos, LA convention center, E3 LA.
  • 2007. "Frontlines: Fuel of War," CES International, Las Vegas.
  • 2006. "Frontlines: Fuel of War," E3 Launch and demos, LA convention center, E3 LA.

Previous Positions

Studio and project art director, Kaos Studios, New York; technical artist, Bluesky Studios, New York; adjunct professor, New York University Tisch School of the Arts, New York; production supervisor, GLC productions, New York; contract artist, Nickelodeon Digital, Kleiser-Walczak Construction Company, Hydraulx Visual Effects and Gallium Digital

Courses Taught

  • ITGM 380 Interactive Design and Game Development Portfolio
  • ITGM 405 Interactive Design and Game Development Studio I
  • ITGM 465 Interactive Design and Game Development Studio II
  • ITGM 475 Interactive Design and Game Development Postproduction