Greg Johnson

Greg Johnson

Greg Johnson

  • B.A., fine arts, Louisiana State University Shreveport, 1992
  • M.F.A., computer art, Savannah College of Art and Design, 1996
First year at SCAD:
1996

"The ability to be part of the creative team found at SCAD is the most inspiring aspect of being a professor. Working with the fantastic level of students attending the university is immensely rewarding in and of itself. I cannot imagine a more rich and rewarding experience than the kind to be found as part of team SCAD."

Credentials

Helping create the scientific-illustration program and founding the game development program at SCAD

Awards, recognition and honors

Digital Art SAAE Aviation Art Award, 2nd Annual Southeastern Aviation Art Expo, Southern Museum of Flight; AAE 3rd Place Award Aviation Art, 2nd Annual Southeastern Aviation Art Expo, Southern Museum of Flight; Savannah Chapter of the American Institute of Architects Citation of Excellence for the Virtual Historic Savannah Project; National Endowment for the Humanities, Division of Preservation and Access, Implementation grant for the Virtual Historic Savannah Project; National Endowment for the Humanities, Division of Public Programs, Special Projects Planning grant for the Virtual Historic Savannah Project; Georgia Humanities Council grant for the Virtual Historic Savannah Project

Publications and presentations

  • 2010. National Cell Phone Photography Exhibition, Southeastern Contemporary Art Gallery, Southeastern Louisiana University, Hammond, Louisiana.
  • 2010. 6x6x2010 Exhibition, Rochester Contemporary Art Center, Rochester, New York.
  • 2009. Cover art model, Tommy Towery, "We were Crewdogs V - We Flew the Heavies."
  • 2009. 2nd Annual Southeastern Aviation Art Expo, Southern Museum of Flight, Birmingham, Alabama.
  • 2009. Scientific Illustration Faculty Show, Morris Hall, Savannah College of Art and Design, Savannah, Georgia.
  • 2003. National Humanities Councils Annual Meeting, Savannah, Georgia.
  • 2003. Project Demonstration for Georgia House Speaker Terry Coleman and other State Representatives, Savannah, Georgia.
  • 2003. Women's Book Club of Savannah: "Tour of the Virtual Historic Savannah Project," Savannah, Georgia.
  • 2002. American Cultural Resource Association, Savannah: "Virtual Historic Savannah Project" (plenary address), Savannah, Georgia.
  • 2001. Historic Williamsburg Presentation of the Virtual Historic Savannah Project. Williamsburg, Virginia.

Previous Positions

Art lead, Ascent Games, Savannah, Georgia; production director and head of technical development, the Virtual Historic Savannah Project, SCAD, Savannah, Georgia; paid consultant, Electronic Arts, Orlando, Florida; tutor, SCAD, Savannah, Georgia; graphic designer, Custom Labels, Shreveport, Louisiana; tutor, Social Services of the State of Louisiana, Shreveport, Louisiana; printer and administrative photographer, Louisiana State University Shreveport

On the Web

Courses Taught

  • CMPA 100 Survey Computer Art Applications
  • CMPA 110 Advanced Survey of Computer Art Applications
  • ILLU 346 Digital Sculpting for Scientific Illustration
  • ITGM 130 Digital Design Aesthetics
  • ITGM 240 Modeling, Materials and Lighting
  • ITGM 250 Fundamentals of Game Design
  • ITGM 258 Modeling for Game Development
  • ITGM 315 C++ Programming I
  • ITGM 320 Procedural Effects for Games
  • ITGM 333 Sculptural Texturing for Games
  • ITGM 342 Narrative Content Design for Games
  • ITGM 405 Interactive Design and Game Development Studio I
  • ITGM 465 Interactive Design and Game Development Studio II
  • ITGM 490 Interactive Design and Game Development Portfolio
  • ITGM 505 Game Art Methods
  • ITGM 706 Game Design Documentation
  • ITGM 710 Character Development
  • ITGM 733 Digital Sculpting for Video Games
  • ITGM 749 Interactive Design and Game Development Portfolio
  • ITGM 755 Interactive Design and Game Development Studio I
  • ITGM 779T Graduate Teaching Internship
  • ITGM 790 Interactive Design and Game Development M.F.A. Thesis
  • VSFX 160 Introduction to Visual Effects Programming