Aram Cookson

Aram Cookson

Aram Cookson

  • B.F.A., sculpture, Boston University, 1994
  • M.F.A., computer art, Savannah College of Art and Design, 2001
First year at SCAD:

"I have been an interactive design and game development faculty member at SCAD for more than 10 years. My first teaching experience began in graduate school, first as a tutor and then as a teacher's assistant. It was at this point that I learned the potential of teaching as an art in and of itself. Raised in a family of educators and artists, the idea of teaching art was a natural fit. I enjoy creating a classroom environment that encourages learning through hands-on participation and permits the exchange of ideas between me, my students and their peers. I encourage students to think about the classroom environment as a place in which to explore and develop ideas. Watching students start with nothing more than a concept and raw passion and then finish with a tangible outcome while establishing lasting relationships with their peers along the way is amazing. I strive to captivate student interest by teaching them problem solving, organization, and fundamental art and design skills as they apply to game art and design."


Contributed to the establishment of the interactive design and game development department as an independent major


International Game Developers Association, Association for Computing Machinery SIGGRAPH

Publications and presentations

2009. Game Education Summit (GES), Carnegie Mellon Entertainment Technology Center, Pittsburg, Pennsylvania, panel: "Where industry and academia meet."

Previous Positions

Artist's assistant and set builder, Gabe Polanski Studios; motion media artist, Cable Television of the Southern Berkshires; teaching assistant, SCAD; art educators Photoshop instructor, SCAD; advisement council consultant, Klaus Entertainment; eLearning course development, SCAD; 3-D visualization, Beyond Productions; artist, Ascent Games

On the Web

Courses Taught

  • ITGM 130 Digital Design Aesthetics
  • ITGM 250 Fundamentals of Game Design
  • ITGM 310 Animation for Games
  • ITGM 351 Cognitive Art of Game Design
  • ITGM 359 Cinematics for Games
  • ITGM 380 Interactive Design and Game Development Portfolio
  • ITGM 405 Interactive Design and Game Development Studio I
  • ITGM 452 Level Design Mechanics
  • ITGM 502 Game Design Perspectives
  • ITGM 740 Machinima: The Art of Real-time Cinematics
  • ITGM 741 Immersive Level Design
  • ITGM 749 Interactive Design and Game Development Portfolio
  • ITGM 755 Interactive Design and Game Development Studio I
  • ITGM 760 Game Design Auteurism
  • ITGM 779T Graduate Teaching Internship
  • ITGM 790 Interactive Design and Game Development M.F.A. Thesis