Chris Perrella worked with Autodesk Gameware

Chris Perrella worked with Autodesk Gameware

Chris Perrella worked with Autodesk Gameware

Mar. 1, 2013

B.F.A. interactive design and game development student Chris Perrella worked with Autodesk Gameware to develop “Hyperspace Madness,” a tech demo released at the 2012 Game Developers Conference. He also worked as a texture and landscape artist on 2 Dawn Games’ “Ravaged.” Perrella is a texture artist at Sucker Punch Productions.