Recognition / Mar 28

Chris Perrella worked with Autodesk Gameware


B.F.A. interactive design and game development student Chris Perrella worked with Autodesk Gameware to develop “Hyperspace Madness,” a tech demo released at the 2012 Game Developers Conference. He also worked as a texture and landscape artist on 2 Dawn Games’ “Ravaged.” Perrella is a texture artist at Sucker Punch Productions.

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